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nngn::Lighting Member List

This is the complete list of members for nngn::Lighting, including all inherited members.

add_light(Light::Type t)nngn::Lighting
ambient_light() constnngn::Lightinginline
dir_lights() constnngn::Lightinginline
dir_lights()nngn::Lightinginline
dir_proj() constnngn::Lightinginline
dir_view(size_t i) constnngn::Lightinginline
ENABLED enum valuenngn::Lightingprivate
enabled() constnngn::Lightinginline
Flag enum namenngn::Lightingprivate
flagsnngn::Lightingprivate
init(Math *m)nngn::Lightinginline
m_ambient_animnngn::Lightingprivate
m_ambient_lightnngn::Lightingprivate
m_dir_lightsnngn::Lightingprivate
m_dir_projnngn::Lightingprivate
m_point_lightsnngn::Lightingprivate
m_point_projnngn::Lightingprivate
m_shadow_map_farnngn::Lightingprivate
m_shadow_map_nearnngn::Lightingprivate
m_shadow_map_proj_sizenngn::Lightingprivate
m_sunnngn::Lightingprivate
m_sun_lightnngn::Lightingprivate
m_ubonngn::Lightingprivate
mathnngn::Lightingprivate
MAX_LIGHTSnngn::Lightingstatic
n_dirnngn::Lightingprivate
n_pointnngn::Lightingprivate
point_lights() constnngn::Lightinginline
point_lights()nngn::Lightinginline
point_proj() constnngn::Lightinginline
point_view(size_t i, size_t f) constnngn::Lightinginline
remove_light(Light *l)nngn::Lighting
set_ambient_anim(LightAnimation a)nngn::Lighting
set_ambient_light(const vec4 &v)nngn::Lighting
set_enabled(bool b)nngn::Lighting
set_shadow_map_far(float f)nngn::Lighting
set_shadow_map_near(float f)nngn::Lighting
set_shadow_map_proj_size(float s)nngn::Lighting
set_shadows_enabled(bool b)nngn::Lighting
set_sun_light(Light *l)nngn::Lightinginline
set_update_sun(bool b)nngn::Lighting
set_zsprites(bool b)nngn::Lighting
shadow_map_far() constnngn::Lightinginline
shadow_map_near() constnngn::Lightinginline
SHADOW_MAPS_UPDATED enum valuenngn::Lightingprivate
SHADOWS_ENABLED enum valuenngn::Lightingprivate
shadows_enabled(void) constnngn::Lightinginline
sun()nngn::Lightinginline
sun_light()nngn::Lightinginline
sun_light() constnngn::Lightinginline
ubo() constnngn::Lightinginline
update(const Timing &t)nngn::Lighting
UPDATE_SUN enum valuenngn::Lightingprivate
update_sun(void) constnngn::Lightinginline
update_view(const vec3 &eye)nngn::Lighting
UPDATED enum valuenngn::Lightingprivate
view_posnngn::Lightingprivate
VIEW_UPDATED enum valuenngn::Lightingprivate
viewsnngn::Lightingprivate
ZSPRITES enum valuenngn::Lightingprivate
zsprites(void) constnngn::Lightinginline