nngn
|
#include "lua/function.h"
#include "lua/register.h"
#include "lua/table.h"
#include "entity.h"
#include "math/camera.h"
#include "math/lua_vector.h"
#include "collision/colliders.h"
#include "render/animation.h"
#include "render/light.h"
#include "render/renderers.h"
Functions | |
NNGN_OVERLOAD (NNGN_LUA_DECLARE_USER_TYPE, Entity __VA_OPT__(,)) NNGN_OVERLOAD(NNGN_LUA_DECLARE_USER_TYPE | |
nngn::Animation | __VA_OPT__ (,) "Animation") NNGN_OVERLOAD(NNGN_LUA_DECLARE_USER_TYPE |
NNGN_OVERLOAD (NNGN_LUA_DECLARE_USER_TYPE, Entities __VA_OPT__(,)) NNGN_OVERLOAD(NNGN_LUA_PROXY | |
nngn::Animation __VA_OPT__ | ( | ) |
NNGN_OVERLOAD | ( | NNGN_LUA_DECLARE_USER_TYPE | , |
Entities | __VA_OPT__, | ||
) |
NNGN_OVERLOAD | ( | NNGN_LUA_DECLARE_USER_TYPE | , |
Entity | __VA_OPT__, | ||
) |