nngn
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nngn::GLShader Member List
This is the complete list of members for
nngn::GLShader
, including all inherited members.
create
(GLenum type, std::string_view name, std::span< const u8 > src)
nngn::GLShader
create
(GLenum type, std::string_view name, std::span< const u8 > src)
nngn::GLShader
destroy
()
nngn::GLShader
destroy
()
nngn::GLShader
id
() const
nngn::OpenGLHandle< GLShader >
inline
id
()
nngn::OpenGLHandle< GLShader >
inline
id
() const
nngn::OpenGLHandle< GLShader >
inline
id
()
nngn::OpenGLHandle< GLShader >
inline
m_h
nngn::OpenGLHandle< GLShader >
private
OpenGLHandle
()=default
nngn::OpenGLHandle< GLShader >
OpenGLHandle
(u32 h) noexcept
nngn::OpenGLHandle< GLShader >
inline
explicit
OpenGLHandle
(const OpenGLHandle &)=delete
nngn::OpenGLHandle< GLShader >
OpenGLHandle
(OpenGLHandle &&lhs) noexcept
nngn::OpenGLHandle< GLShader >
inline
OpenGLHandle
()=default
nngn::OpenGLHandle< GLShader >
OpenGLHandle
(u32 h) noexcept
nngn::OpenGLHandle< GLShader >
inline
explicit
OpenGLHandle
(const OpenGLHandle &)=delete
nngn::OpenGLHandle< GLShader >
OpenGLHandle
(OpenGLHandle &&lhs) noexcept
nngn::OpenGLHandle< GLShader >
inline
operator=
(const OpenGLHandle &)=delete
nngn::OpenGLHandle< GLShader >
operator=
(OpenGLHandle &&lhs) noexcept
nngn::OpenGLHandle< GLShader >
inline
operator=
(const OpenGLHandle &)=delete
nngn::OpenGLHandle< GLShader >
operator=
(OpenGLHandle &&lhs) noexcept
nngn::OpenGLHandle< GLShader >
inline
~OpenGLHandle
()
nngn::OpenGLHandle< GLShader >
inline
~OpenGLHandle
()
nngn::OpenGLHandle< GLShader >
inline
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