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nngn::GLShader Member List

This is the complete list of members for nngn::GLShader, including all inherited members.

create(GLenum type, std::string_view name, std::span< const u8 > src)nngn::GLShader
create(GLenum type, std::string_view name, std::span< const u8 > src)nngn::GLShader
destroy()nngn::GLShader
destroy()nngn::GLShader
id() constnngn::OpenGLHandle< GLShader >inline
id()nngn::OpenGLHandle< GLShader >inline
id() constnngn::OpenGLHandle< GLShader >inline
id()nngn::OpenGLHandle< GLShader >inline
m_hnngn::OpenGLHandle< GLShader >private
OpenGLHandle()=defaultnngn::OpenGLHandle< GLShader >
OpenGLHandle(u32 h) noexceptnngn::OpenGLHandle< GLShader >inlineexplicit
OpenGLHandle(const OpenGLHandle &)=deletenngn::OpenGLHandle< GLShader >
OpenGLHandle(OpenGLHandle &&lhs) noexceptnngn::OpenGLHandle< GLShader >inline
OpenGLHandle()=defaultnngn::OpenGLHandle< GLShader >
OpenGLHandle(u32 h) noexceptnngn::OpenGLHandle< GLShader >inlineexplicit
OpenGLHandle(const OpenGLHandle &)=deletenngn::OpenGLHandle< GLShader >
OpenGLHandle(OpenGLHandle &&lhs) noexceptnngn::OpenGLHandle< GLShader >inline
operator=(const OpenGLHandle &)=deletenngn::OpenGLHandle< GLShader >
operator=(OpenGLHandle &&lhs) noexceptnngn::OpenGLHandle< GLShader >inline
operator=(const OpenGLHandle &)=deletenngn::OpenGLHandle< GLShader >
operator=(OpenGLHandle &&lhs) noexceptnngn::OpenGLHandle< GLShader >inline
~OpenGLHandle()nngn::OpenGLHandle< GLShader >inline
~OpenGLHandle()nngn::OpenGLHandle< GLShader >inline