nngn
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This is the complete list of members for nngn::Gen, including all inherited members.
aabb(Vertex **p, const AABBCollider &x, vec3 color) | nngn::Gen | inlinestatic |
aabb_circle(Vertex **p, const AABBCollider &x) | nngn::Gen | inlinestatic |
bb(Vertex **p, const BBCollider &x, vec3 color) | nngn::Gen | inlinestatic |
CIRCLE_UV_32 | nngn::Gen | privatestatic |
CIRCLE_UV_64 | nngn::Gen | privatestatic |
coll_sphere(Vertex **p, const SphereCollider &x) | nngn::Gen | inlinestatic |
cube_debug(Vertex **p, CubeRenderer *x) | nngn::Gen | inlinestatic |
cube_ortho(Vertex **p, CubeRenderer *x) | nngn::Gen | inlinestatic |
cube_persp(Vertex **p, CubeRenderer *x) | nngn::Gen | inlinestatic |
cube_vertices(Vertex **p, vec3 pos, vec3 size, vec3 color) | nngn::Gen | inlinestatic |
cube_vertices(Vertex **p, vec3 pos, vec3 size, u32 tex, const std::array< vec4, 6 > &uv) | nngn::Gen | inlinestatic |
light(Vertex **p, const Light &x, vec3 pos) | nngn::Gen | inlinestatic |
light_range(Vertex **p, const Light &x) | nngn::Gen | inlinestatic |
quad_indices(u64 i, u64 n, u32 *p) | nngn::Gen | inlinestatic |
quad_vertices(Vertex **p, vec2 bl, vec2 tr, float z, vec3 norm, u32 tex, vec2 uv0, vec2 uv1) | nngn::Gen | inlinestatic |
quad_vertices(Vertex **p, vec2 bl, vec2 tr, float z, vec3 norm, vec3 color) | nngn::Gen | inlinestatic |
quad_vertices_persp(Vertex **p, vec2 bl, vec2 tr, float y, vec3 norm, u32 tex, vec2 uv0, vec2 uv1) | nngn::Gen | inlinestatic |
quad_vertices_zsprite(Vertex **p, vec2 bl, vec2 tr, float z, vec3 norm, u32 tex, vec2 uv0, vec2 uv1) | nngn::Gen | inlinestatic |
screen_sprite(Vertex **p, SpriteRenderer *x) | nngn::Gen | inlinestatic |
selection(Vertex **p, const SpriteRenderer &x) | nngn::Gen | inlinestatic |
sprite_debug(Vertex **p, SpriteRenderer *x) | nngn::Gen | inlinestatic |
sprite_ortho(Vertex **p, SpriteRenderer *x) | nngn::Gen | inlinestatic |
sprite_orthoz(Vertex **p, SpriteRenderer *x) | nngn::Gen | inlinestatic |
sprite_persp(Vertex **p, SpriteRenderer *x) | nngn::Gen | inlinestatic |
text(Vertex **p, u64 n, const Font &font, const Text &txt, bool mono, float left, vec2 *pos_p, float *color_p, u64 *i_p, u64 *n_visible_p) | nngn::Gen | inlinestatic |
text_color(u8 r, u8 g, u8 b) | nngn::Gen | inlinestatic |
text_color(u32 c) | nngn::Gen | inlinestatic |
textbox(Vertex **p, const Textbox &x) | nngn::Gen | inlinestatic |
voxel_debug(Vertex **p, VoxelRenderer *x) | nngn::Gen | inlinestatic |
voxel_ortho(Vertex **p, VoxelRenderer *x) | nngn::Gen | inlinestatic |
voxel_persp(Vertex **p, VoxelRenderer *x) | nngn::Gen | inlinestatic |