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nngn::Gen Member List

This is the complete list of members for nngn::Gen, including all inherited members.

aabb(Vertex **p, const AABBCollider &x, vec3 color)nngn::Geninlinestatic
aabb(Vertex **p, const AABBCollider &x, vec3 color)nngn::Genstatic
aabb_circle(Vertex **p, const AABBCollider &x)nngn::Geninlinestatic
aabb_circle(Vertex **p, const AABBCollider &x)nngn::Genstatic
bb(Vertex **p, const BBCollider &x, vec3 color)nngn::Geninlinestatic
bb(Vertex **p, const BBCollider &x, vec3 color)nngn::Genstatic
CIRCLE_UV_32nngn::Genprivatestatic
CIRCLE_UV_64nngn::Genprivatestatic
coll_sphere(Vertex **p, const SphereCollider &x)nngn::Geninlinestatic
coll_sphere(Vertex **p, const SphereCollider &x)nngn::Genstatic
cube_debug(Vertex **p, CubeRenderer *x)nngn::Geninlinestatic
cube_debug(Vertex **p, CubeRenderer *x)nngn::Genstatic
cube_ortho(Vertex **p, CubeRenderer *x)nngn::Geninlinestatic
cube_ortho(Vertex **p, CubeRenderer *x)nngn::Genstatic
cube_persp(Vertex **p, CubeRenderer *x)nngn::Geninlinestatic
cube_persp(Vertex **p, CubeRenderer *x)nngn::Genstatic
cube_vertices(Vertex **p, vec3 pos, vec3 size, vec3 color)nngn::Geninlinestatic
cube_vertices(Vertex **p, vec3 pos, vec3 size, u32 tex, const std::array< vec4, 6 > &uv)nngn::Geninlinestatic
cube_vertices(Vertex **p, vec3 pos, vec3 size, vec3 color)nngn::Genstatic
cube_vertices(Vertex **p, vec3 pos, vec3 size, u32 tex, const std::array< vec4, 6 > &uv)nngn::Genstatic
light(Vertex **p, const Light &x, vec3 pos)nngn::Geninlinestatic
light(Vertex **p, const Light &x, vec3 pos)nngn::Genstatic
light_range(Vertex **p, const Light &x)nngn::Geninlinestatic
light_range(Vertex **p, const Light &x)nngn::Genstatic
quad_indices(u64 i, u64 n, u32 *p)nngn::Geninlinestatic
quad_indices(u64 i, u64 n, u32 *p)nngn::Genstatic
quad_vertices(Vertex **p, vec2 bl, vec2 tr, float z, vec3 norm, u32 tex, vec2 uv0, vec2 uv1)nngn::Geninlinestatic
quad_vertices(Vertex **p, vec2 bl, vec2 tr, float z, vec3 norm, vec3 color)nngn::Geninlinestatic
quad_vertices(Vertex **p, vec2 bl, vec2 tr, float z, vec3 norm, u32 tex, vec2 uv0, vec2 uv1)nngn::Genstatic
quad_vertices(Vertex **p, vec2 bl, vec2 tr, float z, vec3 norm, vec3 color)nngn::Genstatic
quad_vertices_persp(Vertex **p, vec2 bl, vec2 tr, float y, vec3 norm, u32 tex, vec2 uv0, vec2 uv1)nngn::Geninlinestatic
quad_vertices_persp(Vertex **p, vec2 bl, vec2 tr, float y, vec3 norm, u32 tex, vec2 uv0, vec2 uv1)nngn::Genstatic
quad_vertices_zsprite(Vertex **p, vec2 bl, vec2 tr, float z, vec3 norm, u32 tex, vec2 uv0, vec2 uv1)nngn::Geninlinestatic
quad_vertices_zsprite(Vertex **p, vec2 bl, vec2 tr, float z, vec3 norm, u32 tex, vec2 uv0, vec2 uv1)nngn::Geninlinestatic
screen_sprite(Vertex **p, SpriteRenderer *x)nngn::Geninlinestatic
screen_sprite(Vertex **p, SpriteRenderer *x)nngn::Genstatic
selection(Vertex **p, const SpriteRenderer &x)nngn::Geninlinestatic
selection(Vertex **p, const SpriteRenderer &x)nngn::Genstatic
sprite_debug(Vertex **p, SpriteRenderer *x)nngn::Geninlinestatic
sprite_debug(Vertex **p, SpriteRenderer *x)nngn::Genstatic
sprite_ortho(Vertex **p, SpriteRenderer *x)nngn::Geninlinestatic
sprite_ortho(Vertex **p, SpriteRenderer *x)nngn::Genstatic
sprite_orthoz(Vertex **p, SpriteRenderer *x)nngn::Geninlinestatic
sprite_orthoz(Vertex **p, SpriteRenderer *x)nngn::Genstatic
sprite_persp(Vertex **p, SpriteRenderer *x)nngn::Geninlinestatic
sprite_persp(Vertex **p, SpriteRenderer *x)nngn::Genstatic
text(Vertex **p, u64 n, const Font &font, const Text &txt, bool mono, float left, vec2 *pos_p, float *color_p, u64 *i_p, u64 *n_visible_p)nngn::Geninlinestatic
text(Vertex **p, u64 n, const Font &font, const Text &txt, bool mono, float left, vec2 *pos_p, float *color_p, u64 *i_p, u64 *n_visible_p)nngn::Genstatic
text_color(u8 r, u8 g, u8 b)nngn::Geninlinestatic
text_color(u32 c)nngn::Geninlinestatic
text_color(u8 r, u8 g, u8 b)nngn::Genstatic
text_color(u32 c)nngn::Genstatic
textbox(Vertex **p, const Textbox &x)nngn::Geninlinestatic
textbox(Vertex **p, const Textbox &x)nngn::Genstatic
voxel_debug(Vertex **p, VoxelRenderer *x)nngn::Geninlinestatic
voxel_debug(Vertex **p, VoxelRenderer *x)nngn::Genstatic
voxel_ortho(Vertex **p, VoxelRenderer *x)nngn::Geninlinestatic
voxel_ortho(Vertex **p, VoxelRenderer *x)nngn::Genstatic
voxel_persp(Vertex **p, VoxelRenderer *x)nngn::Geninlinestatic
voxel_persp(Vertex **p, VoxelRenderer *x)nngn::Genstatic