Backend enum name | nngn::Graphics | |
buffers | anonymous_namespace{opengl.cpp}::OpenGLBackend | private |
callback_data | nngn::GLFWBackend | private |
CALLBACK_ERROR enum value | anonymous_namespace{opengl.cpp}::OpenGLBackend | private |
camera | nngn::GLFWBackend | protected |
camera_screen_ubo | anonymous_namespace{opengl.cpp}::OpenGLBackend | private |
camera_ubo | anonymous_namespace{opengl.cpp}::OpenGLBackend | private |
CAMERA_UPDATED enum value | anonymous_namespace{opengl.cpp}::OpenGLBackend | private |
create(Backend b, const void *params) | nngn::Graphics | static |
create_buffer(const BufferConfiguration &conf) final | anonymous_namespace{opengl.cpp}::OpenGLBackend | virtual |
create_pipeline(const PipelineConfiguration &conf) final | anonymous_namespace{opengl.cpp}::OpenGLBackend | virtual |
create_uniform_buffer(std::string_view name, u64 size, nngn::GLBuffer *b) | anonymous_namespace{opengl.cpp}::OpenGLBackend | privatestatic |
create_vao(u32 vbo, u32 ebo, PipelineConfiguration::Type type, nngn::VAO *vao) | anonymous_namespace{opengl.cpp}::OpenGLBackend | private |
create_window(void) | nngn::GLFWBackend | protected |
CursorMode enum name | nngn::Graphics | |
DEFAULT_BLOOM_BLUR_PASSES | nngn::Graphics | static |
DEFAULT_BLOOM_BLUR_SIZE | nngn::Graphics | static |
DEFAULT_BLOOM_DOWNSCALE | nngn::Graphics | static |
DEFAULT_BLOOM_THRESHOLD | nngn::Graphics | static |
DEFAULT_BLUR_DOWNSCALE | nngn::Graphics | static |
DEFAULT_EXPOSURE | nngn::Graphics | static |
device_extensions(std::size_t, Extension *) const final | anonymous_namespace{opengl.cpp}::OpenGLBackend | inlinevirtual |
device_infos(DeviceInfo *) const final | anonymous_namespace{opengl.cpp}::OpenGLBackend | virtual |
enum_str(DeviceInfo::Type t) | nngn::Graphics | static |
enum_str(QueueFamily::Flag f) | nngn::Graphics | static |
enum_str(PresentMode m) | nngn::Graphics | static |
enum_str(MemoryHeap::Flag m) | nngn::Graphics | static |
enum_str(MemoryType::Flag m) | nngn::Graphics | static |
error() final | anonymous_namespace{opengl.cpp}::OpenGLBackend | inlinevirtual |
ES enum value | anonymous_namespace{opengl.cpp}::OpenGLBackend | private |
extensions(Extension *) const final | anonymous_namespace{opengl.cpp}::OpenGLBackend | virtual |
Flag enum name | anonymous_namespace{opengl.cpp}::OpenGLBackend | private |
flags | anonymous_namespace{opengl.cpp}::OpenGLBackend | private |
flags_str(QueueFamily::Flag f) | nngn::Graphics | static |
flags_str(MemoryHeap::Flag f) | nngn::Graphics | static |
flags_str(MemoryType::Flag f) | nngn::Graphics | static |
font_tex | anonymous_namespace{opengl.cpp}::OpenGLBackend | private |
get_keys(size_t n, int32_t *keys) const override | nngn::GLFWBackend | virtual |
GLFWBackend(void)=default | nngn::GLFWBackend | |
GLFWBackend(const Parameters &p) | nngn::GLFWBackend | inlineexplicit |
heaps(std::size_t, MemoryHeap *) const final | anonymous_namespace{opengl.cpp}::OpenGLBackend | inlinevirtual |
init() | nngn::Graphics | inlinevirtual |
init_backend() final | anonymous_namespace{opengl.cpp}::OpenGLBackend | virtual |
init_device() final | anonymous_namespace{opengl.cpp}::OpenGLBackend | inlinevirtual |
init_device(std::size_t) final | anonymous_namespace{opengl.cpp}::OpenGLBackend | inlinevirtual |
init_glfw(void) const | nngn::GLFWBackend | |
init_instance() final | anonymous_namespace{opengl.cpp}::OpenGLBackend | virtual |
key_callback_f typedef | nngn::Graphics | |
layers(Layer *) const final | anonymous_namespace{opengl.cpp}::OpenGLBackend | inlinevirtual |
lighting | nngn::GLFWBackend | protected |
LIGHTING_UPDATED enum value | anonymous_namespace{opengl.cpp}::OpenGLBackend | private |
lights_fb | anonymous_namespace{opengl.cpp}::OpenGLBackend | private |
lights_ubo | anonymous_namespace{opengl.cpp}::OpenGLBackend | private |
load_font(unsigned char c, u32 n, const nngn::uvec2 *size, const std::byte *v) final | anonymous_namespace{opengl.cpp}::OpenGLBackend | |
nngn::GLFWBackend::load_font(unsigned char c, std::uint32_t n, const nngn::uvec2 *size, const std::byte *v)=0 | nngn::Graphics | pure virtual |
load_textures(u32 i, u32 n, const std::byte *v) final | anonymous_namespace{opengl.cpp}::OpenGLBackend | |
nngn::GLFWBackend::load_textures(std::uint32_t i, std::uint32_t n, const std::byte *v)=0 | nngn::Graphics | pure virtual |
LogLevel enum name | nngn::Graphics | |
m_swap_interval | nngn::GLFWBackend | protected |
maj | anonymous_namespace{opengl.cpp}::OpenGLBackend | private |
memory_types(std::size_t, std::size_t, MemoryType *) const final | anonymous_namespace{opengl.cpp}::OpenGLBackend | inlinevirtual |
min | anonymous_namespace{opengl.cpp}::OpenGLBackend | private |
mouse_button_callback_f typedef | nngn::Graphics | |
mouse_move_callback_f typedef | nngn::Graphics | |
mouse_pos(void) const override | nngn::GLFWBackend | virtual |
n_device_extensions(std::size_t) const final | anonymous_namespace{opengl.cpp}::OpenGLBackend | inlinevirtual |
n_devices() const final | anonymous_namespace{opengl.cpp}::OpenGLBackend | inlinevirtual |
n_extensions() const final | anonymous_namespace{opengl.cpp}::OpenGLBackend | virtual |
n_heaps(std::size_t) const final | anonymous_namespace{opengl.cpp}::OpenGLBackend | inlinevirtual |
n_layers() const final | anonymous_namespace{opengl.cpp}::OpenGLBackend | inlinevirtual |
n_memory_types(std::size_t, std::size_t) const final | anonymous_namespace{opengl.cpp}::OpenGLBackend | inlinevirtual |
n_present_modes() const final | anonymous_namespace{opengl.cpp}::OpenGLBackend | inlinevirtual |
n_queue_families(std::size_t) const final | anonymous_namespace{opengl.cpp}::OpenGLBackend | inlinevirtual |
no_lights_ubo | anonymous_namespace{opengl.cpp}::OpenGLBackend | private |
OpenGLBackend(const OpenGLParameters ¶ms, bool es) | anonymous_namespace{opengl.cpp}::OpenGLBackend | |
params | nngn::GLFWBackend | protected |
pipelines | anonymous_namespace{opengl.cpp}::OpenGLBackend | private |
poll_events(void) const final | nngn::GLFWBackend | virtual |
post | anonymous_namespace{opengl.cpp}::OpenGLBackend | private |
present_modes(PresentMode *) const final | anonymous_namespace{opengl.cpp}::OpenGLBackend | inlinevirtual |
PresentMode enum name | nngn::Graphics | |
programs | anonymous_namespace{opengl.cpp}::OpenGLBackend | private |
queue_families(std::size_t, QueueFamily *) const final | anonymous_namespace{opengl.cpp}::OpenGLBackend | inlinevirtual |
render() final | anonymous_namespace{opengl.cpp}::OpenGLBackend | virtual |
render_list | anonymous_namespace{opengl.cpp}::OpenGLBackend | private |
resize(int, int) final | anonymous_namespace{opengl.cpp}::OpenGLBackend | inlineprivatevirtual |
resize_font(u32 s) final | anonymous_namespace{opengl.cpp}::OpenGLBackend | |
nngn::GLFWBackend::resize_font(std::uint32_t s)=0 | nngn::Graphics | pure virtual |
resize_textures(u32 s) final | anonymous_namespace{opengl.cpp}::OpenGLBackend | |
nngn::GLFWBackend::resize_textures(std::uint32_t s)=0 | nngn::Graphics | pure virtual |
RESIZED enum value | anonymous_namespace{opengl.cpp}::OpenGLBackend | private |
selected_device() const final | anonymous_namespace{opengl.cpp}::OpenGLBackend | inlinevirtual |
set_automatic_exposure(bool b) final | anonymous_namespace{opengl.cpp}::OpenGLBackend | virtual |
set_bloom_amount(float a) final | anonymous_namespace{opengl.cpp}::OpenGLBackend | virtual |
set_bloom_blur_passes(std::size_t n) final | anonymous_namespace{opengl.cpp}::OpenGLBackend | virtual |
set_bloom_blur_size(float n) final | anonymous_namespace{opengl.cpp}::OpenGLBackend | virtual |
set_bloom_downscale(std::size_t d) final | anonymous_namespace{opengl.cpp}::OpenGLBackend | virtual |
set_bloom_threshold(float t) final | anonymous_namespace{opengl.cpp}::OpenGLBackend | virtual |
set_blur_downscale(std::size_t d) final | anonymous_namespace{opengl.cpp}::OpenGLBackend | virtual |
set_blur_passes(std::size_t n) final | anonymous_namespace{opengl.cpp}::OpenGLBackend | virtual |
set_blur_size(float n) final | anonymous_namespace{opengl.cpp}::OpenGLBackend | virtual |
set_buffer_capacity(u32 b, u64 size) final | anonymous_namespace{opengl.cpp}::OpenGLBackend | |
nngn::GLFWBackend::set_buffer_capacity(u32 b, u64 size)=0 | nngn::Graphics | pure virtual |
set_buffer_size(u32 b, u64 size) final | anonymous_namespace{opengl.cpp}::OpenGLBackend | |
nngn::GLFWBackend::set_buffer_size(u32 b, std::uint64_t size)=0 | nngn::Graphics | pure virtual |
set_camera(const Camera &c) override | nngn::GLFWBackend | inlinevirtual |
set_camera_updated() final | anonymous_namespace{opengl.cpp}::OpenGLBackend | inlinevirtual |
set_cursor_mode(CursorMode m) final | nngn::GLFWBackend | virtual |
set_exposure(float e) final | anonymous_namespace{opengl.cpp}::OpenGLBackend | virtual |
set_HDR_mix(float m) final | anonymous_namespace{opengl.cpp}::OpenGLBackend | virtual |
set_key_callback(void *data, key_callback_f f) override | nngn::GLFWBackend | virtual |
set_lighting(const Lighting &l) override | nngn::GLFWBackend | inlinevirtual |
set_lighting_updated() final | anonymous_namespace{opengl.cpp}::OpenGLBackend | inlinevirtual |
set_mouse_button_callback(void *data, mouse_button_callback_f f) override | nngn::GLFWBackend | virtual |
set_mouse_move_callback(void *data, mouse_move_callback_f f) override | nngn::GLFWBackend | virtual |
set_n_frames(std::size_t) final | anonymous_namespace{opengl.cpp}::OpenGLBackend | inlinevirtual |
set_n_swap_chain_images(std::size_t) final | anonymous_namespace{opengl.cpp}::OpenGLBackend | inlinevirtual |
set_render_list(const RenderList &) final | anonymous_namespace{opengl.cpp}::OpenGLBackend | virtual |
set_shadow_cube_size(u32 s) final | anonymous_namespace{opengl.cpp}::OpenGLBackend | |
nngn::GLFWBackend::set_shadow_cube_size(uint32_t s)=0 | nngn::Graphics | pure virtual |
set_shadow_map_size(u32 s) final | anonymous_namespace{opengl.cpp}::OpenGLBackend | |
nngn::GLFWBackend::set_shadow_map_size(uint32_t s)=0 | nngn::Graphics | pure virtual |
set_size_callback(void *data, size_callback_f f) override | nngn::GLFWBackend | virtual |
set_swap_interval(int i) override | nngn::GLFWBackend | virtual |
set_window_title(const char *t) final | nngn::GLFWBackend | virtual |
shadow_camera_ubos | anonymous_namespace{opengl.cpp}::OpenGLBackend | private |
SHADOW_CUBE_INITIAL_SIZE | nngn::Graphics | static |
shadow_cube_size | anonymous_namespace{opengl.cpp}::OpenGLBackend | private |
shadow_cubes | anonymous_namespace{opengl.cpp}::OpenGLBackend | private |
shadow_map | anonymous_namespace{opengl.cpp}::OpenGLBackend | private |
SHADOW_MAP_INITIAL_SIZE | nngn::Graphics | static |
shadow_map_size | anonymous_namespace{opengl.cpp}::OpenGLBackend | private |
size_callback_f typedef | nngn::Graphics | |
stats() final | anonymous_namespace{opengl.cpp}::OpenGLBackend | inlinevirtual |
stg_buffers | anonymous_namespace{opengl.cpp}::OpenGLBackend | private |
surface_info() const final | anonymous_namespace{opengl.cpp}::OpenGLBackend | inlinevirtual |
swap_interval(void) const final | nngn::GLFWBackend | inlinevirtual |
TerminalFlag enum name | nngn::Graphics | |
TerminalMode enum name | nngn::Graphics | |
tex | anonymous_namespace{opengl.cpp}::OpenGLBackend | private |
TEXTURE_EXTENT | nngn::Graphics | static |
TEXTURE_EXTENT_LOG2 | nngn::Graphics | static |
TEXTURE_MIP_LEVELS | nngn::Graphics | static |
TEXTURE_SIZE | nngn::Graphics | static |
triangle_prog_alpha_loc | anonymous_namespace{opengl.cpp}::OpenGLBackend | private |
update_buffers(u32 vbo, u32 ebo, u64 voff, u64 eoff, u64 vn, u64 vsize, u64 en, u64 esize, void *data, auto &&vgen, auto &&egen) | nngn::Graphics | inline |
version() const final | anonymous_namespace{opengl.cpp}::OpenGLBackend | virtual |
vsync() final | anonymous_namespace{opengl.cpp}::OpenGLBackend | virtual |
w | nngn::GLFWBackend | protected |
window_closed(void) const final | nngn::GLFWBackend | virtual |
window_size(void) const override | nngn::GLFWBackend | virtual |
write_to_buffer(u32 b, u64 offset, u64 n, u64 size, void *data, void f(void *, void *, u64, u64)) final | anonymous_namespace{opengl.cpp}::OpenGLBackend | |
nngn::GLFWBackend::write_to_buffer(u32 b, u64 offset, u64 n, u64 size, void *data, void f(void *, void *, u64, u64))=0 | nngn::Graphics | pure virtual |
nngn::GLFWBackend::write_to_buffer(u32 b, u64 offset, u64 n, u64 size, F &&f) | nngn::Graphics | |
~GLFWBackend(void) override | nngn::GLFWBackend | |