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anonymous_namespace{opengl.cpp}::OpenGLBackend Class Referencefinal
Inheritance diagram for anonymous_namespace{opengl.cpp}::OpenGLBackend:
Collaboration diagram for anonymous_namespace{opengl.cpp}::OpenGLBackend:

Public Member Functions

 OpenGLBackend (const OpenGLParameters &params, bool es)
 
Version version () const final
 
bool init_backend () final
 
bool init_instance () final
 
bool init_device () final
 
bool init_device (std::size_t) final
 
std::size_t n_extensions () const final
 
std::size_t n_layers () const final
 
std::size_t n_devices () const final
 
std::size_t n_device_extensions (std::size_t) const final
 
std::size_t n_queue_families (std::size_t) const final
 
std::size_t n_present_modes () const final
 
std::size_t n_heaps (std::size_t) const final
 
std::size_t n_memory_types (std::size_t, std::size_t) const final
 
std::size_t selected_device () const final
 
void extensions (Extension *) const final
 
void layers (Layer *) const final
 
void device_infos (DeviceInfo *) const final
 
void device_extensions (std::size_t, Extension *) const final
 
void queue_families (std::size_t, QueueFamily *) const final
 
SurfaceInfo surface_info () const final
 
void present_modes (PresentMode *) const final
 
void heaps (std::size_t, MemoryHeap *) const final
 
void memory_types (std::size_t, std::size_t, MemoryType *) const final
 
bool error () final
 
bool set_n_frames (std::size_t) final
 
bool set_n_swap_chain_images (std::size_t) final
 
nngn::GraphicsStats stats () final
 
void set_camera_updated () final
 
void set_lighting_updated () final
 
bool set_shadow_map_size (u32 s) final
 
bool set_shadow_cube_size (u32 s) final
 
void set_automatic_exposure (bool b) final
 
void set_exposure (float e) final
 
void set_bloom_downscale (std::size_t d) final
 
void set_bloom_threshold (float t) final
 
void set_bloom_blur_size (float n) final
 
void set_bloom_blur_passes (std::size_t n) final
 
void set_bloom_amount (float a) final
 
void set_blur_downscale (std::size_t d) final
 
void set_blur_size (float n) final
 
void set_blur_passes (std::size_t n) final
 
void set_HDR_mix (float m) final
 
u32 create_pipeline (const PipelineConfiguration &conf) final
 
u32 create_buffer (const BufferConfiguration &conf) final
 
bool set_buffer_capacity (u32 b, u64 size) final
 
bool set_buffer_size (u32 b, u64 size) final
 
bool write_to_buffer (u32 b, u64 offset, u64 n, u64 size, void *data, void f(void *, void *, u64, u64)) final
 
bool resize_textures (u32 s) final
 
bool load_textures (u32 i, u32 n, const std::byte *v) final
 
bool resize_font (u32 s) final
 
bool load_font (unsigned char c, u32 n, const nngn::uvec2 *size, const std::byte *v) final
 
bool set_render_list (const RenderList &) final
 
bool render () final
 
bool vsync () final
 
 OpenGLBackend (const OpenGLParameters &params, bool es)
 
Version version () const final
 
bool init_backend () final
 
bool init_instance () final
 
bool init_device () final
 
bool init_device (std::size_t) final
 
std::size_t n_extensions () const final
 
std::size_t n_layers () const final
 
std::size_t n_devices () const final
 
std::size_t n_device_extensions (std::size_t) const final
 
std::size_t n_queue_families (std::size_t) const final
 
std::size_t n_present_modes () const final
 
std::size_t n_heaps (std::size_t) const final
 
std::size_t n_memory_types (std::size_t, std::size_t) const final
 
std::size_t selected_device () const final
 
void extensions (Extension *) const final
 
void layers (Layer *) const final
 
void device_infos (DeviceInfo *) const final
 
void device_extensions (std::size_t, Extension *) const final
 
void queue_families (std::size_t, QueueFamily *) const final
 
SurfaceInfo surface_info () const final
 
void present_modes (PresentMode *) const final
 
void heaps (std::size_t, MemoryHeap *) const final
 
void memory_types (std::size_t, std::size_t, MemoryType *) const final
 
bool error () final
 
bool set_n_frames (std::size_t) final
 
bool set_n_swap_chain_images (std::size_t) final
 
nngn::GraphicsStats stats () final
 
void set_camera_updated () final
 
void set_lighting_updated () final
 
bool set_shadow_map_size (u32 s) final
 
bool set_shadow_cube_size (u32 s) final
 
void set_automatic_exposure (bool b) final
 
void set_exposure (float e) final
 
void set_bloom_downscale (std::size_t d) final
 
void set_bloom_threshold (float t) final
 
void set_bloom_blur_size (float n) final
 
void set_bloom_blur_passes (std::size_t n) final
 
void set_bloom_amount (float a) final
 
void set_blur_downscale (std::size_t d) final
 
void set_blur_size (float n) final
 
void set_blur_passes (std::size_t n) final
 
void set_HDR_mix (float m) final
 
u32 create_pipeline (const PipelineConfiguration &conf) final
 
u32 create_buffer (const BufferConfiguration &conf) final
 
bool set_buffer_capacity (u32 b, u64 size) final
 
bool set_buffer_size (u32 b, u64 size) final
 
bool write_to_buffer (u32 b, u64 offset, u64 n, u64 size, void *data, void f(void *, void *, u64, u64)) final
 
bool resize_textures (u32 s) final
 
bool load_textures (u32 i, u32 n, const std::byte *v) final
 
bool resize_font (u32 s) final
 
bool load_font (unsigned char c, u32 n, const nngn::uvec2 *size, const std::byte *v) final
 
bool set_render_list (const RenderList &) final
 
bool render () final
 
bool vsync () final
 
- Public Member Functions inherited from nngn::GLFWBackend
 GLFWBackend (void)=default
 
 GLFWBackend (const Parameters &p)
 
 ~GLFWBackend (void) override
 
bool init_glfw (void) const
 
bool window_closed (void) const final
 
int swap_interval (void) const final
 
nngn::uvec2 window_size (void) const override
 
void get_keys (size_t n, int32_t *keys) const override
 
ivec2 mouse_pos (void) const override
 
void set_swap_interval (int i) override
 
void set_window_title (const char *t) final
 
void set_cursor_mode (CursorMode m) final
 
void set_size_callback (void *data, size_callback_f f) override
 
void set_key_callback (void *data, key_callback_f f) override
 
void set_mouse_button_callback (void *data, mouse_button_callback_f f) override
 
void set_mouse_move_callback (void *data, mouse_move_callback_f f) override
 
void resize (int, int) override
 
void set_camera (const Camera &c) override
 
void set_lighting (const Lighting &l) override
 
void poll_events (void) const final
 
bool render (void) override
 
 GLFWBackend (void)=default
 
 GLFWBackend (const Parameters &p)
 
 ~GLFWBackend (void) override
 
bool init_glfw (void) const
 
bool window_closed (void) const final
 
int swap_interval (void) const final
 
nngn::uvec2 window_size (void) const override
 
void get_keys (size_t n, int32_t *keys) const override
 
ivec2 mouse_pos (void) const override
 
void set_swap_interval (int i) override
 
void set_window_title (const char *t) final
 
void set_cursor_mode (CursorMode m) final
 
void set_size_callback (void *data, size_callback_f f) override
 
void set_key_callback (void *data, key_callback_f f) override
 
void set_mouse_button_callback (void *data, mouse_button_callback_f f) override
 
void set_mouse_move_callback (void *data, mouse_move_callback_f f) override
 
void resize (int, int) override
 
void set_camera (const Camera &c) override
 
void set_lighting (const Lighting &l) override
 
void poll_events (void) const final
 
bool render (void) override
 
- Public Member Functions inherited from nngn::Graphics
virtual bool init ()
 Fully initialize the back end.
 
virtual bool init_backend ()=0
 
virtual bool init_instance ()=0
 
virtual bool init_device ()=0
 
virtual bool init_device (std::size_t i)=0
 
virtual std::size_t n_extensions () const =0
 
virtual std::size_t n_layers () const =0
 
virtual std::size_t n_devices () const =0
 
virtual std::size_t n_device_extensions (std::size_t i) const =0
 
virtual std::size_t n_queue_families (std::size_t i) const =0
 
virtual std::size_t n_present_modes () const =0
 
virtual std::size_t n_heaps (std::size_t i) const =0
 
virtual std::size_t n_memory_types (std::size_t i, std::size_t ih) const =0
 
virtual std::size_t selected_device () const =0
 
virtual void extensions (Extension *p) const =0
 
virtual void layers (Layer *p) const =0
 
virtual void device_infos (DeviceInfo *p) const =0
 
virtual void device_extensions (std::size_t i, Extension *p) const =0
 
virtual void queue_families (std::size_t i, QueueFamily *p) const =0
 
virtual SurfaceInfo surface_info () const =0
 
virtual void present_modes (PresentMode *p) const =0
 
virtual void heaps (std::size_t i, MemoryHeap *p) const =0
 
virtual void memory_types (std::size_t i, std::size_t ih, MemoryType *p) const =0
 
virtual bool error ()=0
 
virtual Version version () const =0
 
virtual bool window_closed () const =0
 
virtual int swap_interval () const =0
 
virtual uvec2 window_size () const =0
 
virtual GraphicsStats stats ()=0
 
virtual void get_keys (size_t n, int32_t *keys) const =0
 
virtual ivec2 mouse_pos (void) const =0
 
virtual bool set_n_frames (std::size_t n)=0
 
virtual bool set_n_swap_chain_images (std::size_t n)=0
 
virtual void set_swap_interval (int i)=0
 
virtual void set_window_title (const char *t)=0
 
virtual void set_cursor_mode (CursorMode m)=0
 
virtual void set_size_callback (void *data, size_callback_f f)=0
 
virtual void set_key_callback (void *data, key_callback_f f)=0
 
virtual void set_mouse_button_callback (void *data, mouse_button_callback_f f)=0
 
virtual void set_mouse_move_callback (void *data, mouse_move_callback_f f)=0
 
virtual void resize (int w, int h)=0
 
virtual void set_camera (const Camera &c)=0
 
virtual void set_lighting (const Lighting &l)=0
 
virtual void set_camera_updated ()=0
 
virtual void set_lighting_updated ()=0
 
virtual bool set_shadow_map_size (uint32_t s)=0
 
virtual bool set_shadow_cube_size (uint32_t s)=0
 
virtual void set_automatic_exposure (bool b)=0
 
virtual void set_exposure (float e)=0
 
virtual void set_bloom_downscale (std::size_t d)=0
 
virtual void set_bloom_threshold (float t)=0
 
virtual void set_bloom_blur_size (float n)=0
 
virtual void set_bloom_blur_passes (std::size_t n)=0
 
virtual void set_bloom_amount (float a)=0
 
virtual void set_blur_downscale (std::size_t d)=0
 
virtual void set_blur_size (float n)=0
 
virtual void set_blur_passes (std::size_t n)=0
 
virtual void set_HDR_mix (float m)=0
 
virtual u32 create_pipeline (const PipelineConfiguration &conf)=0
 
virtual u32 create_buffer (const BufferConfiguration &conf)=0
 
virtual bool set_buffer_capacity (u32 b, u64 size)=0
 
virtual bool set_buffer_size (u32 b, std::uint64_t size)=0
 
virtual bool write_to_buffer (u32 b, u64 offset, u64 n, u64 size, void *data, void f(void *, void *, u64, u64))=0
 
template<typename F >
bool write_to_buffer (u32 b, u64 offset, u64 n, u64 size, F &&f)
 
bool update_buffers (u32 vbo, u32 ebo, u64 voff, u64 eoff, u64 vn, u64 vsize, u64 en, u64 esize, void *data, auto &&vgen, auto &&egen)
 
virtual bool resize_textures (std::uint32_t s)=0
 
virtual bool load_textures (std::uint32_t i, std::uint32_t n, const std::byte *v)=0
 
virtual bool resize_font (std::uint32_t s)=0
 
virtual bool load_font (unsigned char c, std::uint32_t n, const nngn::uvec2 *size, const std::byte *v)=0
 
virtual bool set_render_list (const RenderList &l)=0
 
virtual void poll_events () const =0
 
virtual bool render ()=0
 
virtual bool vsync ()=0
 
virtual bool init ()
 Fully initialize the back end.
 
virtual bool init_backend ()=0
 
virtual bool init_instance ()=0
 
virtual bool init_device ()=0
 
virtual bool init_device (std::size_t i)=0
 
virtual std::size_t n_extensions () const =0
 
virtual std::size_t n_layers () const =0
 
virtual std::size_t n_devices () const =0
 
virtual std::size_t n_device_extensions (std::size_t i) const =0
 
virtual std::size_t n_queue_families (std::size_t i) const =0
 
virtual std::size_t n_present_modes () const =0
 
virtual std::size_t n_heaps (std::size_t i) const =0
 
virtual std::size_t n_memory_types (std::size_t i, std::size_t ih) const =0
 
virtual std::size_t selected_device () const =0
 
virtual void extensions (Extension *p) const =0
 
virtual void layers (Layer *p) const =0
 
virtual void device_infos (DeviceInfo *p) const =0
 
virtual void device_extensions (std::size_t i, Extension *p) const =0
 
virtual void queue_families (std::size_t i, QueueFamily *p) const =0
 
virtual SurfaceInfo surface_info () const =0
 
virtual void present_modes (PresentMode *p) const =0
 
virtual void heaps (std::size_t i, MemoryHeap *p) const =0
 
virtual void memory_types (std::size_t i, std::size_t ih, MemoryType *p) const =0
 
virtual bool error ()=0
 
virtual Version version () const =0
 
virtual bool window_closed () const =0
 
virtual int swap_interval () const =0
 
virtual uvec2 window_size () const =0
 
virtual GraphicsStats stats ()=0
 
virtual void get_keys (size_t n, int32_t *keys) const =0
 
virtual ivec2 mouse_pos (void) const =0
 
virtual bool set_n_frames (std::size_t n)=0
 
virtual bool set_n_swap_chain_images (std::size_t n)=0
 
virtual void set_swap_interval (int i)=0
 
virtual void set_window_title (const char *t)=0
 
virtual void set_cursor_mode (CursorMode m)=0
 
virtual void set_size_callback (void *data, size_callback_f f)=0
 
virtual void set_key_callback (void *data, key_callback_f f)=0
 
virtual void set_mouse_button_callback (void *data, mouse_button_callback_f f)=0
 
virtual void set_mouse_move_callback (void *data, mouse_move_callback_f f)=0
 
virtual void resize (int w, int h)=0
 
virtual void set_camera (const Camera &c)=0
 
virtual void set_lighting (const Lighting &l)=0
 
virtual void set_camera_updated ()=0
 
virtual void set_lighting_updated ()=0
 
virtual bool set_shadow_map_size (uint32_t s)=0
 
virtual bool set_shadow_cube_size (uint32_t s)=0
 
virtual void set_automatic_exposure (bool b)=0
 
virtual void set_exposure (float e)=0
 
virtual void set_bloom_downscale (std::size_t d)=0
 
virtual void set_bloom_threshold (float t)=0
 
virtual void set_bloom_blur_size (float n)=0
 
virtual void set_bloom_blur_passes (std::size_t n)=0
 
virtual void set_bloom_amount (float a)=0
 
virtual void set_blur_downscale (std::size_t d)=0
 
virtual void set_blur_size (float n)=0
 
virtual void set_blur_passes (std::size_t n)=0
 
virtual void set_HDR_mix (float m)=0
 
virtual u32 create_pipeline (const PipelineConfiguration &conf)=0
 
virtual u32 create_buffer (const BufferConfiguration &conf)=0
 
virtual bool set_buffer_capacity (u32 b, u64 size)=0
 
virtual bool set_buffer_size (u32 b, std::uint64_t size)=0
 
virtual bool write_to_buffer (u32 b, u64 offset, u64 n, u64 size, void *data, void f(void *, void *, u64, u64))=0
 
template<typename F >
bool write_to_buffer (u32 b, u64 offset, u64 n, u64 size, F &&f)
 
bool update_buffers (u32 vbo, u32 ebo, u64 voff, u64 eoff, u64 vn, u64 vsize, u64 en, u64 esize, void *data, auto &&vgen, auto &&egen)
 
virtual bool resize_textures (std::uint32_t s)=0
 
virtual bool load_textures (std::uint32_t i, std::uint32_t n, const std::byte *v)=0
 
virtual bool resize_font (std::uint32_t s)=0
 
virtual bool load_font (unsigned char c, std::uint32_t n, const nngn::uvec2 *size, const std::byte *v)=0
 
virtual bool set_render_list (const RenderList &l)=0
 
virtual void poll_events () const =0
 
virtual bool render ()=0
 
virtual bool vsync ()=0
 

Private Types

enum  Flag : u8 {
  ES = 1u << 0 , CALLBACK_ERROR = 1u << 1 , RESIZED = 1u << 2 , CAMERA_UPDATED = 1u << 3 ,
  LIGHTING_UPDATED = 1u << 4 , ES = 1u << 0 , CALLBACK_ERROR = 1u << 1 , RESIZED = 1u << 2 ,
  CAMERA_UPDATED = 1u << 3 , LIGHTING_UPDATED = 1u << 4
}
 
enum  Flag : u8 {
  ES = 1u << 0 , CALLBACK_ERROR = 1u << 1 , RESIZED = 1u << 2 , CAMERA_UPDATED = 1u << 3 ,
  LIGHTING_UPDATED = 1u << 4 , ES = 1u << 0 , CALLBACK_ERROR = 1u << 1 , RESIZED = 1u << 2 ,
  CAMERA_UPDATED = 1u << 3 , LIGHTING_UPDATED = 1u << 4
}
 

Private Member Functions

void resize (int, int) final
 
bool create_vao (u32 vbo, u32 ebo, PipelineConfiguration::Type type, nngn::VAO *vao)
 
void resize (int, int) final
 
bool create_vao (u32 vbo, u32 ebo, PipelineConfiguration::Type type, nngn::VAO *vao)
 

Static Private Member Functions

static bool create_uniform_buffer (std::string_view name, u64 size, nngn::GLBuffer *b)
 
static bool create_uniform_buffer (std::string_view name, u64 size, nngn::GLBuffer *b)
 

Private Attributes

nngn::Flags< Flagflags = {}
 
int maj = 0
 
int min = 0
 
GLsizei shadow_map_size = SHADOW_MAP_INITIAL_SIZE
 
GLsizei shadow_cube_size = SHADOW_CUBE_INITIAL_SIZE
 
nngn::GLPost post = {}
 
nngn::GLBuffer camera_ubo = {}
 
nngn::GLBuffer camera_screen_ubo = {}
 
std::array< nngn::GLBuffer, 7_z *NNGN_MAX_LIGHTSshadow_camera_ubos = {}
 
nngn::GLBuffer lights_ubo = {}
 
nngn::GLBuffer no_lights_ubo = {}
 
std::list< nngn::GLBufferstg_buffers = {}
 
std::vector< nngn::GLBufferbuffers = std::vector<nngn::GLBuffer>(1)
 
std::vector< Pipelinepipelines = {{}}
 
std::array< nngn::GLProgram, N_PROGRAMSprograms = {}
 
GLint triangle_prog_alpha_loc = -1
 
::RenderList render_list = {}
 
nngn::GLTexArray tex = {}
 
nngn::GLTexArray font_tex = {}
 
GLFramebuffer lights_fb = {}
 
GLShadowMap shadow_map = {}
 
std::array< GLShadowCube, NNGN_MAX_LIGHTSshadow_cubes = {}
 

Additional Inherited Members

- Public Types inherited from nngn::Graphics
enum class  Backend : u8 {
  PSEUDOGRAPH , TERMINAL_BACKEND , OPENGL_BACKEND , OPENGL_ES_BACKEND ,
  VULKAN_BACKEND , PSEUDOGRAPH , TERMINAL_BACKEND , OPENGL_BACKEND ,
  OPENGL_ES_BACKEND , VULKAN_BACKEND
}
 
enum class  LogLevel {
  DEBUG , WARNING , ERROR , DEBUG ,
  WARNING , ERROR
}
 
enum class  PresentMode {
  IMMEDIATE , MAILBOX , FIFO , FIFO_RELAXED ,
  IMMEDIATE , MAILBOX , FIFO , FIFO_RELAXED
}
 
enum class  TerminalFlag : u8 {
  CLEAR = 1u << 0 , REPOSITION = 1u << 1 , DEDUPLICATE = 1u << 2 , HIDE_CURSOR = 1u << 3 ,
  RESET_COLOR = 1u << 4 , CLEAR = 1u << 0 , REPOSITION = 1u << 1 , DEDUPLICATE = 1u << 2 ,
  HIDE_CURSOR = 1u << 3 , RESET_COLOR = 1u << 4
}
 
enum class  TerminalMode { ASCII , COLORED , ASCII , COLORED }
 
enum class  CursorMode {
  NORMAL , HIDDEN , DISABLED , NORMAL ,
  HIDDEN , DISABLED
}
 
enum class  Backend : u8 {
  PSEUDOGRAPH , TERMINAL_BACKEND , OPENGL_BACKEND , OPENGL_ES_BACKEND ,
  VULKAN_BACKEND , PSEUDOGRAPH , TERMINAL_BACKEND , OPENGL_BACKEND ,
  OPENGL_ES_BACKEND , VULKAN_BACKEND
}
 
enum class  LogLevel {
  DEBUG , WARNING , ERROR , DEBUG ,
  WARNING , ERROR
}
 
enum class  PresentMode {
  IMMEDIATE , MAILBOX , FIFO , FIFO_RELAXED ,
  IMMEDIATE , MAILBOX , FIFO , FIFO_RELAXED
}
 
enum class  TerminalFlag : u8 {
  CLEAR = 1u << 0 , REPOSITION = 1u << 1 , DEDUPLICATE = 1u << 2 , HIDE_CURSOR = 1u << 3 ,
  RESET_COLOR = 1u << 4 , CLEAR = 1u << 0 , REPOSITION = 1u << 1 , DEDUPLICATE = 1u << 2 ,
  HIDE_CURSOR = 1u << 3 , RESET_COLOR = 1u << 4
}
 
enum class  TerminalMode { ASCII , COLORED , ASCII , COLORED }
 
enum class  CursorMode {
  NORMAL , HIDDEN , DISABLED , NORMAL ,
  HIDDEN , DISABLED
}
 
using size_callback_f = void(*)(void *, uvec2)
 
using key_callback_f = void(*)(void *, int, int, int, int)
 
using mouse_button_callback_f = void(*)(void *, int, int, int)
 
using mouse_move_callback_f = void(*)(void *, dvec2)
 
using size_callback_f = void(*)(void *, uvec2)
 
using key_callback_f = void(*)(void *, int, int, int, int)
 
using mouse_button_callback_f = void(*)(void *, int, int, int)
 
using mouse_move_callback_f = void(*)(void *, dvec2)
 
- Static Public Member Functions inherited from nngn::Graphics
static std::unique_ptr< Graphicscreate (Backend b, const void *params)
 
static const char * enum_str (DeviceInfo::Type t)
 
static const char * enum_str (QueueFamily::Flag f)
 
static const char * enum_str (PresentMode m)
 
static const char * enum_str (MemoryHeap::Flag m)
 
static const char * enum_str (MemoryType::Flag m)
 
static std::string flags_str (QueueFamily::Flag f)
 
static std::string flags_str (MemoryHeap::Flag f)
 
static std::string flags_str (MemoryType::Flag f)
 
static std::unique_ptr< Graphicscreate (Backend b, const void *params)
 
static const char * enum_str (DeviceInfo::Type t)
 
static const char * enum_str (QueueFamily::Flag f)
 
static const char * enum_str (PresentMode m)
 
static const char * enum_str (MemoryHeap::Flag m)
 
static const char * enum_str (MemoryType::Flag m)
 
static std::string flags_str (QueueFamily::Flag f)
 
static std::string flags_str (MemoryHeap::Flag f)
 
static std::string flags_str (MemoryType::Flag f)
 
- Static Public Attributes inherited from nngn::Graphics
static constexpr u32 TEXTURE_EXTENT = NNGN_TEXTURE_EXTENT
 
static constexpr u32 TEXTURE_EXTENT_LOG2 = std::countr_zero(TEXTURE_EXTENT)
 
static constexpr u32 TEXTURE_SIZE = NNGN_TEXTURE_SIZE
 
static constexpr u32 TEXTURE_MIP_LEVELS = Math::mip_levels(TEXTURE_EXTENT)
 
static constexpr u32 SHADOW_MAP_INITIAL_SIZE = 1024
 
static constexpr u32 SHADOW_CUBE_INITIAL_SIZE = 512
 
static constexpr float DEFAULT_EXPOSURE = 1.0f
 
static constexpr float DEFAULT_BLOOM_THRESHOLD = 0.75f
 
static constexpr float DEFAULT_BLOOM_BLUR_SIZE = 1.0f
 
static constexpr std::size_t DEFAULT_BLOOM_DOWNSCALE = 8
 
static constexpr std::size_t DEFAULT_BLUR_DOWNSCALE = 2
 
static constexpr std::size_t DEFAULT_BLOOM_BLUR_PASSES = 10
 
- Protected Member Functions inherited from nngn::GLFWBackend
bool create_window (void)
 
bool create_window (void)
 
- Protected Attributes inherited from nngn::GLFWBackend
int m_swap_interval = 1
 
GLFWwindow * w = nullptr
 
Parameters params = {}
 
Camera camera = {}
 
Lighting lighting = {}
 

Member Enumeration Documentation

◆ Flag [1/2]

enum anonymous_namespace{opengl.cpp}::OpenGLBackend::Flag : u8
private
Enumerator
ES 
CALLBACK_ERROR 
RESIZED 
CAMERA_UPDATED 
LIGHTING_UPDATED 
ES 
CALLBACK_ERROR 
RESIZED 
CAMERA_UPDATED 
LIGHTING_UPDATED 

◆ Flag [2/2]

enum anonymous_namespace{opengl.cpp}::OpenGLBackend::Flag : u8
private
Enumerator
ES 
CALLBACK_ERROR 
RESIZED 
CAMERA_UPDATED 
LIGHTING_UPDATED 
ES 
CALLBACK_ERROR 
RESIZED 
CAMERA_UPDATED 
LIGHTING_UPDATED 

Constructor & Destructor Documentation

◆ OpenGLBackend() [1/2]

anonymous_namespace{opengl.cpp}::OpenGLBackend::OpenGLBackend ( const OpenGLParameters params,
bool  es 
)
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◆ OpenGLBackend() [2/2]

anonymous_namespace{opengl.cpp}::OpenGLBackend::OpenGLBackend ( const OpenGLParameters params,
bool  es 
)

Member Function Documentation

◆ create_buffer() [1/2]

u32 anonymous_namespace{opengl.cpp}::OpenGLBackend::create_buffer ( const BufferConfiguration conf)
finalvirtual

Implements nngn::Graphics.

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◆ create_buffer() [2/2]

u32 anonymous_namespace{opengl.cpp}::OpenGLBackend::create_buffer ( const BufferConfiguration conf)
finalvirtual

Implements nngn::Graphics.

◆ create_pipeline() [1/2]

u32 anonymous_namespace{opengl.cpp}::OpenGLBackend::create_pipeline ( const PipelineConfiguration conf)
finalvirtual

Implements nngn::Graphics.

◆ create_pipeline() [2/2]

u32 anonymous_namespace{opengl.cpp}::OpenGLBackend::create_pipeline ( const PipelineConfiguration conf)
finalvirtual

Implements nngn::Graphics.

◆ create_uniform_buffer() [1/2]

bool anonymous_namespace{opengl.cpp}::OpenGLBackend::create_uniform_buffer ( std::string_view  name,
u64  size,
nngn::GLBuffer b 
)
staticprivate
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◆ create_uniform_buffer() [2/2]

static bool anonymous_namespace{opengl.cpp}::OpenGLBackend::create_uniform_buffer ( std::string_view  name,
u64  size,
nngn::GLBuffer b 
)
staticprivate

◆ create_vao() [1/2]

bool anonymous_namespace{opengl.cpp}::OpenGLBackend::create_vao ( u32  vbo,
u32  ebo,
PipelineConfiguration::Type  type,
nngn::VAO vao 
)
private
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◆ create_vao() [2/2]

bool anonymous_namespace{opengl.cpp}::OpenGLBackend::create_vao ( u32  vbo,
u32  ebo,
PipelineConfiguration::Type  type,
nngn::VAO vao 
)
private

◆ device_extensions() [1/2]

void anonymous_namespace{opengl.cpp}::OpenGLBackend::device_extensions ( std::size_t  ,
Extension  
) const
inlinefinalvirtual

Implements nngn::Graphics.

◆ device_extensions() [2/2]

void anonymous_namespace{opengl.cpp}::OpenGLBackend::device_extensions ( std::size_t  ,
Extension  
) const
inlinefinalvirtual

Implements nngn::Graphics.

◆ device_infos() [1/2]

void anonymous_namespace{opengl.cpp}::OpenGLBackend::device_infos ( DeviceInfo p) const
finalvirtual

Implements nngn::Graphics.

◆ device_infos() [2/2]

void anonymous_namespace{opengl.cpp}::OpenGLBackend::device_infos ( DeviceInfo ) const
finalvirtual

Implements nngn::Graphics.

◆ error() [1/2]

bool anonymous_namespace{opengl.cpp}::OpenGLBackend::error ( )
inlinefinalvirtual

Implements nngn::Graphics.

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◆ error() [2/2]

bool anonymous_namespace{opengl.cpp}::OpenGLBackend::error ( )
inlinefinalvirtual

Implements nngn::Graphics.

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◆ extensions() [1/2]

void anonymous_namespace{opengl.cpp}::OpenGLBackend::extensions ( Extension p) const
finalvirtual

Implements nngn::Graphics.

◆ extensions() [2/2]

void anonymous_namespace{opengl.cpp}::OpenGLBackend::extensions ( Extension ) const
finalvirtual

Implements nngn::Graphics.

◆ heaps() [1/2]

void anonymous_namespace{opengl.cpp}::OpenGLBackend::heaps ( std::size_t  ,
MemoryHeap  
) const
inlinefinalvirtual

Implements nngn::Graphics.

◆ heaps() [2/2]

void anonymous_namespace{opengl.cpp}::OpenGLBackend::heaps ( std::size_t  ,
MemoryHeap  
) const
inlinefinalvirtual

Implements nngn::Graphics.

◆ init_backend() [1/2]

bool anonymous_namespace{opengl.cpp}::OpenGLBackend::init_backend ( void  )
finalvirtual

Implements nngn::Graphics.

◆ init_backend() [2/2]

bool anonymous_namespace{opengl.cpp}::OpenGLBackend::init_backend ( )
finalvirtual

Implements nngn::Graphics.

◆ init_device() [1/4]

bool anonymous_namespace{opengl.cpp}::OpenGLBackend::init_device ( void  )
inlinefinalvirtual

Implements nngn::Graphics.

◆ init_device() [2/4]

bool anonymous_namespace{opengl.cpp}::OpenGLBackend::init_device ( void  )
inlinefinalvirtual

Implements nngn::Graphics.

◆ init_device() [3/4]

bool anonymous_namespace{opengl.cpp}::OpenGLBackend::init_device ( std::size_t  )
inlinefinalvirtual

Implements nngn::Graphics.

◆ init_device() [4/4]

bool anonymous_namespace{opengl.cpp}::OpenGLBackend::init_device ( std::size_t  )
inlinefinalvirtual

Implements nngn::Graphics.

◆ init_instance() [1/2]

bool anonymous_namespace{opengl.cpp}::OpenGLBackend::init_instance ( void  )
finalvirtual

Implements nngn::Graphics.

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◆ init_instance() [2/2]

bool anonymous_namespace{opengl.cpp}::OpenGLBackend::init_instance ( )
finalvirtual

Implements nngn::Graphics.

◆ layers() [1/2]

void anonymous_namespace{opengl.cpp}::OpenGLBackend::layers ( Layer ) const
inlinefinalvirtual

Implements nngn::Graphics.

◆ layers() [2/2]

void anonymous_namespace{opengl.cpp}::OpenGLBackend::layers ( Layer ) const
inlinefinalvirtual

Implements nngn::Graphics.

◆ load_font() [1/2]

bool anonymous_namespace{opengl.cpp}::OpenGLBackend::load_font ( unsigned char  c,
u32  n,
const nngn::uvec2 size,
const std::byte *  v 
)
final

◆ load_font() [2/2]

bool anonymous_namespace{opengl.cpp}::OpenGLBackend::load_font ( unsigned char  c,
u32  n,
const nngn::uvec2 size,
const std::byte *  v 
)
final

◆ load_textures() [1/2]

bool anonymous_namespace{opengl.cpp}::OpenGLBackend::load_textures ( u32  i,
u32  n,
const std::byte *  v 
)
final
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◆ load_textures() [2/2]

bool anonymous_namespace{opengl.cpp}::OpenGLBackend::load_textures ( u32  i,
u32  n,
const std::byte *  v 
)
final

◆ memory_types() [1/2]

void anonymous_namespace{opengl.cpp}::OpenGLBackend::memory_types ( std::size_t  ,
std::size_t  ,
MemoryType  
) const
inlinefinalvirtual

Implements nngn::Graphics.

◆ memory_types() [2/2]

void anonymous_namespace{opengl.cpp}::OpenGLBackend::memory_types ( std::size_t  ,
std::size_t  ,
MemoryType  
) const
inlinefinalvirtual

Implements nngn::Graphics.

◆ n_device_extensions() [1/2]

std::size_t anonymous_namespace{opengl.cpp}::OpenGLBackend::n_device_extensions ( std::size_t  ) const
inlinefinalvirtual

Implements nngn::Graphics.

◆ n_device_extensions() [2/2]

std::size_t anonymous_namespace{opengl.cpp}::OpenGLBackend::n_device_extensions ( std::size_t  ) const
inlinefinalvirtual

Implements nngn::Graphics.

◆ n_devices() [1/2]

std::size_t anonymous_namespace{opengl.cpp}::OpenGLBackend::n_devices ( void  ) const
inlinefinalvirtual

Implements nngn::Graphics.

◆ n_devices() [2/2]

std::size_t anonymous_namespace{opengl.cpp}::OpenGLBackend::n_devices ( void  ) const
inlinefinalvirtual

Implements nngn::Graphics.

◆ n_extensions() [1/2]

std::size_t anonymous_namespace{opengl.cpp}::OpenGLBackend::n_extensions ( void  ) const
finalvirtual

Implements nngn::Graphics.

◆ n_extensions() [2/2]

std::size_t anonymous_namespace{opengl.cpp}::OpenGLBackend::n_extensions ( ) const
finalvirtual

Implements nngn::Graphics.

◆ n_heaps() [1/2]

std::size_t anonymous_namespace{opengl.cpp}::OpenGLBackend::n_heaps ( std::size_t  ) const
inlinefinalvirtual

Implements nngn::Graphics.

◆ n_heaps() [2/2]

std::size_t anonymous_namespace{opengl.cpp}::OpenGLBackend::n_heaps ( std::size_t  ) const
inlinefinalvirtual

Implements nngn::Graphics.

◆ n_layers() [1/2]

std::size_t anonymous_namespace{opengl.cpp}::OpenGLBackend::n_layers ( void  ) const
inlinefinalvirtual

Implements nngn::Graphics.

◆ n_layers() [2/2]

std::size_t anonymous_namespace{opengl.cpp}::OpenGLBackend::n_layers ( void  ) const
inlinefinalvirtual

Implements nngn::Graphics.

◆ n_memory_types() [1/2]

std::size_t anonymous_namespace{opengl.cpp}::OpenGLBackend::n_memory_types ( std::size_t  ,
std::size_t   
) const
inlinefinalvirtual

Implements nngn::Graphics.

◆ n_memory_types() [2/2]

std::size_t anonymous_namespace{opengl.cpp}::OpenGLBackend::n_memory_types ( std::size_t  ,
std::size_t   
) const
inlinefinalvirtual

Implements nngn::Graphics.

◆ n_present_modes() [1/2]

std::size_t anonymous_namespace{opengl.cpp}::OpenGLBackend::n_present_modes ( void  ) const
inlinefinalvirtual

Implements nngn::Graphics.

◆ n_present_modes() [2/2]

std::size_t anonymous_namespace{opengl.cpp}::OpenGLBackend::n_present_modes ( void  ) const
inlinefinalvirtual

Implements nngn::Graphics.

◆ n_queue_families() [1/2]

std::size_t anonymous_namespace{opengl.cpp}::OpenGLBackend::n_queue_families ( std::size_t  ) const
inlinefinalvirtual

Implements nngn::Graphics.

◆ n_queue_families() [2/2]

std::size_t anonymous_namespace{opengl.cpp}::OpenGLBackend::n_queue_families ( std::size_t  ) const
inlinefinalvirtual

Implements nngn::Graphics.

◆ present_modes() [1/2]

void anonymous_namespace{opengl.cpp}::OpenGLBackend::present_modes ( PresentMode ) const
inlinefinalvirtual

Implements nngn::Graphics.

◆ present_modes() [2/2]

void anonymous_namespace{opengl.cpp}::OpenGLBackend::present_modes ( PresentMode ) const
inlinefinalvirtual

Implements nngn::Graphics.

◆ queue_families() [1/2]

void anonymous_namespace{opengl.cpp}::OpenGLBackend::queue_families ( std::size_t  ,
QueueFamily  
) const
inlinefinalvirtual

Implements nngn::Graphics.

◆ queue_families() [2/2]

void anonymous_namespace{opengl.cpp}::OpenGLBackend::queue_families ( std::size_t  ,
QueueFamily  
) const
inlinefinalvirtual

Implements nngn::Graphics.

◆ render() [1/2]

bool anonymous_namespace{opengl.cpp}::OpenGLBackend::render ( void  )
finalvirtual

Reimplemented from nngn::GLFWBackend.

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◆ render() [2/2]

bool anonymous_namespace{opengl.cpp}::OpenGLBackend::render ( )
finalvirtual

Reimplemented from nngn::GLFWBackend.

◆ resize() [1/2]

void anonymous_namespace{opengl.cpp}::OpenGLBackend::resize ( int  ,
int   
)
inlinefinalprivatevirtual

Reimplemented from nngn::GLFWBackend.

◆ resize() [2/2]

void anonymous_namespace{opengl.cpp}::OpenGLBackend::resize ( int  ,
int   
)
inlinefinalprivatevirtual

Reimplemented from nngn::GLFWBackend.

◆ resize_font() [1/2]

bool anonymous_namespace{opengl.cpp}::OpenGLBackend::resize_font ( u32  s)
final
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◆ resize_font() [2/2]

bool anonymous_namespace{opengl.cpp}::OpenGLBackend::resize_font ( u32  s)
final

◆ resize_textures() [1/2]

bool anonymous_namespace{opengl.cpp}::OpenGLBackend::resize_textures ( u32  s)
final
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◆ resize_textures() [2/2]

bool anonymous_namespace{opengl.cpp}::OpenGLBackend::resize_textures ( u32  s)
final

◆ selected_device() [1/2]

std::size_t anonymous_namespace{opengl.cpp}::OpenGLBackend::selected_device ( void  ) const
inlinefinalvirtual

Implements nngn::Graphics.

◆ selected_device() [2/2]

std::size_t anonymous_namespace{opengl.cpp}::OpenGLBackend::selected_device ( void  ) const
inlinefinalvirtual

Implements nngn::Graphics.

◆ set_automatic_exposure() [1/2]

void anonymous_namespace{opengl.cpp}::OpenGLBackend::set_automatic_exposure ( bool  b)
finalvirtual

Implements nngn::Graphics.

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◆ set_automatic_exposure() [2/2]

void anonymous_namespace{opengl.cpp}::OpenGLBackend::set_automatic_exposure ( bool  b)
finalvirtual

Implements nngn::Graphics.

◆ set_bloom_amount() [1/2]

void anonymous_namespace{opengl.cpp}::OpenGLBackend::set_bloom_amount ( float  a)
finalvirtual

Implements nngn::Graphics.

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◆ set_bloom_amount() [2/2]

void anonymous_namespace{opengl.cpp}::OpenGLBackend::set_bloom_amount ( float  a)
finalvirtual

Implements nngn::Graphics.

◆ set_bloom_blur_passes() [1/2]

void anonymous_namespace{opengl.cpp}::OpenGLBackend::set_bloom_blur_passes ( std::size_t  n)
finalvirtual

Implements nngn::Graphics.

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◆ set_bloom_blur_passes() [2/2]

void anonymous_namespace{opengl.cpp}::OpenGLBackend::set_bloom_blur_passes ( std::size_t  n)
finalvirtual

Implements nngn::Graphics.

◆ set_bloom_blur_size() [1/2]

void anonymous_namespace{opengl.cpp}::OpenGLBackend::set_bloom_blur_size ( float  n)
finalvirtual

Implements nngn::Graphics.

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◆ set_bloom_blur_size() [2/2]

void anonymous_namespace{opengl.cpp}::OpenGLBackend::set_bloom_blur_size ( float  n)
finalvirtual

Implements nngn::Graphics.

◆ set_bloom_downscale() [1/2]

void anonymous_namespace{opengl.cpp}::OpenGLBackend::set_bloom_downscale ( std::size_t  d)
finalvirtual

Implements nngn::Graphics.

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◆ set_bloom_downscale() [2/2]

void anonymous_namespace{opengl.cpp}::OpenGLBackend::set_bloom_downscale ( std::size_t  d)
finalvirtual

Implements nngn::Graphics.

◆ set_bloom_threshold() [1/2]

void anonymous_namespace{opengl.cpp}::OpenGLBackend::set_bloom_threshold ( float  t)
finalvirtual

Implements nngn::Graphics.

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◆ set_bloom_threshold() [2/2]

void anonymous_namespace{opengl.cpp}::OpenGLBackend::set_bloom_threshold ( float  t)
finalvirtual

Implements nngn::Graphics.

◆ set_blur_downscale() [1/2]

void anonymous_namespace{opengl.cpp}::OpenGLBackend::set_blur_downscale ( std::size_t  d)
finalvirtual

Implements nngn::Graphics.

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◆ set_blur_downscale() [2/2]

void anonymous_namespace{opengl.cpp}::OpenGLBackend::set_blur_downscale ( std::size_t  d)
finalvirtual

Implements nngn::Graphics.

◆ set_blur_passes() [1/2]

void anonymous_namespace{opengl.cpp}::OpenGLBackend::set_blur_passes ( std::size_t  n)
finalvirtual

Implements nngn::Graphics.

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◆ set_blur_passes() [2/2]

void anonymous_namespace{opengl.cpp}::OpenGLBackend::set_blur_passes ( std::size_t  n)
finalvirtual

Implements nngn::Graphics.

◆ set_blur_size() [1/2]

void anonymous_namespace{opengl.cpp}::OpenGLBackend::set_blur_size ( float  n)
finalvirtual

Implements nngn::Graphics.

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◆ set_blur_size() [2/2]

void anonymous_namespace{opengl.cpp}::OpenGLBackend::set_blur_size ( float  n)
finalvirtual

Implements nngn::Graphics.

◆ set_buffer_capacity() [1/2]

bool anonymous_namespace{opengl.cpp}::OpenGLBackend::set_buffer_capacity ( u32  b,
u64  size 
)
final

◆ set_buffer_capacity() [2/2]

bool anonymous_namespace{opengl.cpp}::OpenGLBackend::set_buffer_capacity ( u32  b,
u64  size 
)
final

◆ set_buffer_size() [1/2]

bool anonymous_namespace{opengl.cpp}::OpenGLBackend::set_buffer_size ( u32  b,
u64  size 
)
final

◆ set_buffer_size() [2/2]

bool anonymous_namespace{opengl.cpp}::OpenGLBackend::set_buffer_size ( u32  b,
u64  size 
)
final

◆ set_camera_updated() [1/2]

void anonymous_namespace{opengl.cpp}::OpenGLBackend::set_camera_updated ( void  )
inlinefinalvirtual

Implements nngn::Graphics.

◆ set_camera_updated() [2/2]

void anonymous_namespace{opengl.cpp}::OpenGLBackend::set_camera_updated ( void  )
inlinefinalvirtual

Implements nngn::Graphics.

◆ set_exposure() [1/2]

void anonymous_namespace{opengl.cpp}::OpenGLBackend::set_exposure ( float  e)
finalvirtual

Implements nngn::Graphics.

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◆ set_exposure() [2/2]

void anonymous_namespace{opengl.cpp}::OpenGLBackend::set_exposure ( float  e)
finalvirtual

Implements nngn::Graphics.

◆ set_HDR_mix() [1/2]

void anonymous_namespace{opengl.cpp}::OpenGLBackend::set_HDR_mix ( float  m)
finalvirtual

Implements nngn::Graphics.

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◆ set_HDR_mix() [2/2]

void anonymous_namespace{opengl.cpp}::OpenGLBackend::set_HDR_mix ( float  m)
finalvirtual

Implements nngn::Graphics.

◆ set_lighting_updated() [1/2]

void anonymous_namespace{opengl.cpp}::OpenGLBackend::set_lighting_updated ( )
inlinefinalvirtual

Implements nngn::Graphics.

◆ set_lighting_updated() [2/2]

void anonymous_namespace{opengl.cpp}::OpenGLBackend::set_lighting_updated ( )
inlinefinalvirtual

Implements nngn::Graphics.

◆ set_n_frames() [1/2]

bool anonymous_namespace{opengl.cpp}::OpenGLBackend::set_n_frames ( std::size_t  )
inlinefinalvirtual

Implements nngn::Graphics.

◆ set_n_frames() [2/2]

bool anonymous_namespace{opengl.cpp}::OpenGLBackend::set_n_frames ( std::size_t  )
inlinefinalvirtual

Implements nngn::Graphics.

◆ set_n_swap_chain_images() [1/2]

bool anonymous_namespace{opengl.cpp}::OpenGLBackend::set_n_swap_chain_images ( std::size_t  )
inlinefinalvirtual

Implements nngn::Graphics.

◆ set_n_swap_chain_images() [2/2]

bool anonymous_namespace{opengl.cpp}::OpenGLBackend::set_n_swap_chain_images ( std::size_t  )
inlinefinalvirtual

Implements nngn::Graphics.

◆ set_render_list() [1/2]

bool anonymous_namespace{opengl.cpp}::OpenGLBackend::set_render_list ( const RenderList l)
finalvirtual

Implements nngn::Graphics.

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◆ set_render_list() [2/2]

bool anonymous_namespace{opengl.cpp}::OpenGLBackend::set_render_list ( const RenderList )
finalvirtual

Implements nngn::Graphics.

◆ set_shadow_cube_size() [1/2]

bool anonymous_namespace{opengl.cpp}::OpenGLBackend::set_shadow_cube_size ( u32  s)
final

◆ set_shadow_cube_size() [2/2]

bool anonymous_namespace{opengl.cpp}::OpenGLBackend::set_shadow_cube_size ( u32  s)
final

◆ set_shadow_map_size() [1/2]

bool anonymous_namespace{opengl.cpp}::OpenGLBackend::set_shadow_map_size ( u32  s)
final
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◆ set_shadow_map_size() [2/2]

bool anonymous_namespace{opengl.cpp}::OpenGLBackend::set_shadow_map_size ( u32  s)
final

◆ stats() [1/2]

nngn::GraphicsStats anonymous_namespace{opengl.cpp}::OpenGLBackend::stats ( )
inlinefinalvirtual

Implements nngn::Graphics.

◆ stats() [2/2]

nngn::GraphicsStats anonymous_namespace{opengl.cpp}::OpenGLBackend::stats ( )
inlinefinalvirtual

Implements nngn::Graphics.

◆ surface_info() [1/2]

SurfaceInfo anonymous_namespace{opengl.cpp}::OpenGLBackend::surface_info ( ) const
inlinefinalvirtual

Implements nngn::Graphics.

◆ surface_info() [2/2]

SurfaceInfo anonymous_namespace{opengl.cpp}::OpenGLBackend::surface_info ( ) const
inlinefinalvirtual

Implements nngn::Graphics.

◆ version() [1/2]

auto anonymous_namespace{opengl.cpp}::OpenGLBackend::version ( void  ) const
finalvirtual

Implements nngn::Graphics.

◆ version() [2/2]

Version anonymous_namespace{opengl.cpp}::OpenGLBackend::version ( ) const
finalvirtual

Implements nngn::Graphics.

◆ vsync() [1/2]

bool anonymous_namespace{opengl.cpp}::OpenGLBackend::vsync ( )
finalvirtual

Implements nngn::Graphics.

◆ vsync() [2/2]

bool anonymous_namespace{opengl.cpp}::OpenGLBackend::vsync ( )
finalvirtual

Implements nngn::Graphics.

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◆ write_to_buffer() [1/2]

bool anonymous_namespace{opengl.cpp}::OpenGLBackend::write_to_buffer ( u32  b,
u64  offset,
u64  n,
u64  size,
void *  data,
void   fvoid *, void *, u64, u64 
)
final
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◆ write_to_buffer() [2/2]

bool anonymous_namespace{opengl.cpp}::OpenGLBackend::write_to_buffer ( u32  b,
u64  offset,
u64  n,
u64  size,
void *  data,
void   fvoid *, void *, u64, u64 
)
final

Member Data Documentation

◆ buffers

std::vector< nngn::GLBuffer > anonymous_namespace{opengl.cpp}::OpenGLBackend::buffers = std::vector<nngn::GLBuffer>(1)
private

◆ camera_screen_ubo

nngn::GLBuffer anonymous_namespace{opengl.cpp}::OpenGLBackend::camera_screen_ubo = {}
private

◆ camera_ubo

nngn::GLBuffer anonymous_namespace{opengl.cpp}::OpenGLBackend::camera_ubo = {}
private

◆ flags

nngn::Flags< Flag > anonymous_namespace{opengl.cpp}::OpenGLBackend::flags = {}
private

◆ font_tex

nngn::GLTexArray anonymous_namespace{opengl.cpp}::OpenGLBackend::font_tex = {}
private

◆ lights_fb

GLFramebuffer anonymous_namespace{opengl.cpp}::OpenGLBackend::lights_fb = {}
private

◆ lights_ubo

nngn::GLBuffer anonymous_namespace{opengl.cpp}::OpenGLBackend::lights_ubo = {}
private

◆ maj

int anonymous_namespace{opengl.cpp}::OpenGLBackend::maj = 0
private

◆ min

int anonymous_namespace{opengl.cpp}::OpenGLBackend::min = 0
private

◆ no_lights_ubo

nngn::GLBuffer anonymous_namespace{opengl.cpp}::OpenGLBackend::no_lights_ubo = {}
private

◆ pipelines

std::vector< Pipeline > anonymous_namespace{opengl.cpp}::OpenGLBackend::pipelines = {{}}
private

◆ post

nngn::GLPost anonymous_namespace{opengl.cpp}::OpenGLBackend::post = {}
private

◆ programs

std::array< nngn::GLProgram, N_PROGRAMS > anonymous_namespace{opengl.cpp}::OpenGLBackend::programs = {}
private

◆ render_list

RenderList anonymous_namespace{opengl.cpp}::OpenGLBackend::render_list = {}
private

◆ shadow_camera_ubos

std::array< nngn::GLBuffer, 7_z *NNGN_MAX_LIGHTS > anonymous_namespace{opengl.cpp}::OpenGLBackend::shadow_camera_ubos = {}
private

◆ shadow_cube_size

GLsizei anonymous_namespace{opengl.cpp}::OpenGLBackend::shadow_cube_size = SHADOW_CUBE_INITIAL_SIZE
private

◆ shadow_cubes

std::array< GLShadowCube, NNGN_MAX_LIGHTS > anonymous_namespace{opengl.cpp}::OpenGLBackend::shadow_cubes = {}
private

◆ shadow_map

GLShadowMap anonymous_namespace{opengl.cpp}::OpenGLBackend::shadow_map = {}
private

◆ shadow_map_size

GLsizei anonymous_namespace{opengl.cpp}::OpenGLBackend::shadow_map_size = SHADOW_MAP_INITIAL_SIZE
private

◆ stg_buffers

std::list< nngn::GLBuffer > anonymous_namespace{opengl.cpp}::OpenGLBackend::stg_buffers = {}
private

◆ tex

nngn::GLTexArray anonymous_namespace{opengl.cpp}::OpenGLBackend::tex = {}
private

◆ triangle_prog_alpha_loc

GLint anonymous_namespace{opengl.cpp}::OpenGLBackend::triangle_prog_alpha_loc = -1
private

The documentation for this class was generated from the following files: