#include <group.h>
|
Info | for_key (int key) const |
|
Info | for_event (int key, Input::Action action, Input::Modifier mods) const |
|
bool | add (lua_State *L, int key, Input::Selector s) |
|
bool | remove (lua_State *L, int key) |
|
Info | for_key (int key) const |
|
Info | for_event (int key, Input::Action action, Input::Modifier mods) const |
|
bool | add (lua_State *L, int key, Input::Selector s) |
|
bool | remove (lua_State *L, int key) |
|
◆ add() [1/2]
bool nngn::BindingGroup::add |
( |
lua_State * |
L, |
|
|
int |
key, |
|
|
Input::Selector |
s |
|
) |
| |
◆ add() [2/2]
bool nngn::BindingGroup::add |
( |
lua_State * |
L, |
|
|
int |
key, |
|
|
Input::Selector |
s |
|
) |
| |
◆ for_event() [1/2]
auto nngn::BindingGroup::for_event |
( |
int |
key, |
|
|
Input::Action |
action, |
|
|
Input::Modifier |
mods |
|
) |
| const |
◆ for_event() [2/2]
Info nngn::BindingGroup::for_event |
( |
int |
key, |
|
|
Input::Action |
action, |
|
|
Input::Modifier |
mods |
|
) |
| const |
◆ for_key() [1/2]
auto nngn::BindingGroup::for_key |
( |
int |
key | ) |
const |
◆ for_key() [2/2]
Info nngn::BindingGroup::for_key |
( |
int |
key | ) |
const |
◆ remove() [1/2]
bool nngn::BindingGroup::remove |
( |
lua_State * |
L, |
|
|
int |
key |
|
) |
| |
◆ remove() [2/2]
bool nngn::BindingGroup::remove |
( |
lua_State * |
L, |
|
|
int |
key |
|
) |
| |
std::unordered_map< int, Info > nngn::BindingGroup::m = {} |
|
private |
The documentation for this class was generated from the following files: