#include <group.h>
◆ add()
bool nngn::BindingGroup::add |
( |
lua_State * | L, |
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int | key, |
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Input::Selector | s ) |
◆ for_event()
auto nngn::BindingGroup::for_event |
( |
int | key, |
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Input::Action | action, |
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Input::Modifier | mods ) const |
◆ for_key()
auto nngn::BindingGroup::for_key |
( |
int | key | ) |
const |
◆ next()
◆ remove()
bool nngn::BindingGroup::remove |
( |
lua_State * | L, |
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int | key ) |
◆ set_next()
std::unordered_map<int, Info> nngn::BindingGroup::m = {} |
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private |
◆ m_next
The documentation for this class was generated from the following files: