nngn
|
Functions | |
local function | on_collision (e0, e1, v) |
Variables | |
local | entity = require "nngn.lib.entity" |
local | map = require "nngn.lib.map" |
local | player = require "nngn.lib.player" |
local | entities = {} |
name = "coll" | |
file = "maps/coll.lua" | |
init = init | |
heartbeat = heartbeat | |
on_collision = on_collision | |
tiles = {0, 1, 0, 0, 1, 1, 0, 0, {}} | |
local function on_collision | ( | e0 | , |
e1 | , | ||
v | ) |
entities = {} |
local entity = require "nngn.lib.entity" |
file = "maps/coll.lua" |
local function heartbeat = heartbeat |
init = init |
local map = require "nngn.lib.map" |
name = "coll" |
on_collision = on_collision |
local player = require "nngn.lib.player" |
tiles = {0, 1, 0, 0, 1, 1, 0, 0, {}} |