|
nngn
|
Variables | |
| local | entity = require "nngn.lib.entity" |
| local | map = require "nngn.lib.map" |
| local | player = require "nngn.lib.player" |
| local | entities = {} |
| name = "fe2" | |
| file = "maps/fe2.lua" | |
| init = init | |
| on_collision = function(e0, e1) | |
| entities = {} |
| local entity = require "nngn.lib.entity" |
| file = "maps/fe2.lua" |
| init = init |
| local map = require "nngn.lib.map" |
| name = "fe2" |
| on_collision = function(e0, e1) |
| local player = require "nngn.lib.player" |