nngn
|
Variables | |
local | camera = require "nngn.lib.camera" |
local | entity = require "nngn.lib.entity" |
local | map = require "nngn.lib.map" |
local | player = require "nngn.lib.player" |
local | texture = require "nngn.lib.texture" |
local | state |
local | entities = {} |
name = "light" | |
file = "maps/light.lua" | |
init = init | |
heartbeat = heartbeat | |
on_collision = function(e0, e1) | |
reset = function() | |
local | l = nngn:lighting():sun_light() |
tiles = {texture.NNGN, 512, 0, 0, 1024, 1024, 1, 1, {0, 0}} | |
local camera = require "nngn.lib.camera" |
entities = {} |
local entity = require "nngn.lib.entity" |
file = "maps/light.lua" |
heartbeat = heartbeat |
init = init |
local function d l = nngn:lighting():sun_light() |
local map = require "nngn.lib.map" |
name = "light" |
on_collision = function(e0, e1) |
local player = require "nngn.lib.player" |
reset = function() |
state |
local texture = require "nngn.lib.texture" |
tiles = {texture.NNGN, 512, 0, 0, 1024, 1024, 1, 1, {0, 0}} |