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nngn
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Variables | |
| local | camera = require "nngn.lib.camera" |
| local | entity = require "nngn.lib.entity" |
| local | map = require "nngn.lib.map" |
| local | player = require "nngn.lib.player" |
| local | texture = require "nngn.lib.texture" |
| local | state |
| local | entities = {} |
| name = "light" | |
| file = "maps/light.lua" | |
| init = init | |
| heartbeat = heartbeat | |
| on_collision = function(e0, e1) | |
| reset = function() | |
| local | l = nngn:lighting():sun_light() |
| tiles = {texture.NNGN, 512, 0, 0, 1024, 1024, 1, 1, {0, 0}} | |
| local camera = require "nngn.lib.camera" |
| entities = {} |
| local entity = require "nngn.lib.entity" |
| file = "maps/light.lua" |
| heartbeat = heartbeat |
| init = init |
| local function d l = nngn:lighting():sun_light() |
| local map = require "nngn.lib.map" |
| name = "light" |
| on_collision = function(e0, e1) |
| local player = require "nngn.lib.player" |
| reset = function() |
| state |
| local texture = require "nngn.lib.texture" |
| tiles = {texture.NNGN, 512, 0, 0, 1024, 1024, 1, 1, {0, 0}} |