nngn
|
Functions | |
function | init () |
function | heartbeat () |
function | on_collision (e0, e1) |
Variables | |
animation = require "nngn.lib.animation" | |
camera = require "nngn.lib.camera" | |
entity = require "nngn.lib.entity" | |
input = require "nngn.lib.input" | |
map = require "nngn.lib.map" | |
player = require "nngn.lib.player" | |
textbox = require "nngn.lib.textbox" | |
vec3 = require("nngn.lib.math").vec3 | |
entities | |
animations = {} | |
sword_bb = {-5, -16, 11, -10} | |
name = "zelda" | |
file = "maps/zelda.lua" | |
function heartbeat | ( | ) |
function init | ( | ) |
function on_collision | ( | e0 | , |
e1 | |||
) |
animation = require "nngn.lib.animation" |
animations = {} |
camera = require "nngn.lib.camera" |
entities |
entity = require "nngn.lib.entity" |
file = "maps/zelda.lua" |
input = require "nngn.lib.input" |
map = require "nngn.lib.map" |
name = "zelda" |
player = require "nngn.lib.player" |
sword_bb = {-5, -16, 11, -10} |
textbox = require "nngn.lib.textbox" |
vec3 = require("nngn.lib.math").vec3 |