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zelda.lua File Reference

Functions

function init ()
 
function heartbeat ()
 
function on_collision (e0, e1)
 

Variables

 animation = require "nngn.lib.animation"
 
 camera = require "nngn.lib.camera"
 
 entity = require "nngn.lib.entity"
 
 input = require "nngn.lib.input"
 
 map = require "nngn.lib.map"
 
 player = require "nngn.lib.player"
 
 textbox = require "nngn.lib.textbox"
 
 vec3 = require("nngn.lib.math").vec3
 
 entities
 
 animations = {}
 
 sword_bb = {-5, -16, 11, -10}
 
 name = "zelda"
 
 file = "maps/zelda.lua"
 

Function Documentation

◆ heartbeat()

function heartbeat ( )

◆ init()

function init ( )

◆ on_collision()

function on_collision ( e0  ,
e1   
)

Variable Documentation

◆ animation

animation = require "nngn.lib.animation"

◆ animations

animations = {}

◆ camera

camera = require "nngn.lib.camera"

◆ entities

entities

◆ entity

entity = require "nngn.lib.entity"

◆ file

file = "maps/zelda.lua"

◆ input

input = require "nngn.lib.input"

◆ map

map = require "nngn.lib.map"

◆ name

name = "zelda"

◆ player

player = require "nngn.lib.player"

◆ sword_bb

sword_bb = {-5, -16, 11, -10}

◆ textbox

textbox = require "nngn.lib.textbox"

◆ vec3

vec3 = require("nngn.lib.math").vec3