nngn
|
Functions | |
function | on_collision (e0, e1, v) |
Variables | |
entity = require "nngn.lib.entity" | |
map = require "nngn.lib.map" | |
player = require "nngn.lib.player" | |
entities = {} | |
name = "coll" | |
file = "maps/coll.lua" | |
init = init | |
heartbeat = heartbeat | |
on_collision = on_collision | |
tiles = {0, 1, 0, 0, 1, 1, 0, 0, {}} | |
function on_collision | ( | e0 | , |
e1 | , | ||
v | |||
) |
entities = {} |
entity = require "nngn.lib.entity" |
file = "maps/coll.lua" |
heartbeat = heartbeat |
init = init |
map = require "nngn.lib.map" |
name = "coll" |
on_collision = on_collision |
player = require "nngn.lib.player" |
tiles = {0, 1, 0, 0, 1, 1, 0, 0, {}} |