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main.lua File Reference

Functions

function on_collision (e0, e1)
 

Variables

 entity = require "nngn.lib.entity"
 
 map = require "nngn.lib.map"
 
 player = require "nngn.lib.player"
 
 textbox = require "nngn.lib.textbox"
 
 texture = require "nngn.lib.texture"
 
 entities = {}
 
 name = "main"
 
 file = "maps/main.lua"
 
 init = init
 
 on_collision = on_collision
 

Function Documentation

◆ on_collision()

function on_collision ( e0  ,
e1   
)

Variable Documentation

◆ entities

entities = {}

◆ entity

entity = require "nngn.lib.entity"

◆ file

file = "maps/main.lua"

◆ init

init = init

◆ map

map = require "nngn.lib.map"

◆ name

name = "main"

◆ on_collision

on_collision = on_collision

◆ player

player = require "nngn.lib.player"

◆ textbox

textbox = require "nngn.lib.textbox"

◆ texture

texture = require "nngn.lib.texture"