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anonymous_namespace{lua_schedule.cpp} Namespace Reference

Classes

struct  entry
 

Functions

bool entry_call (void *p)
 
bool entry_destroy (void *p)
 
Schedule::Entry gen_entry (nngn::lua::state_view lua, Schedule::Flag f, int i)
 
auto next (Schedule &s, Schedule::Flag f, nngn::lua::function_view fn, nngn::lua::state_view lua)
 
auto in_ms (Schedule &s, Schedule::Flag f, std::chrono::milliseconds::rep r, nngn::lua::function_view fn, nngn::lua::state_view lua)
 
auto frame (Schedule &s, Schedule::Flag f, lua_Integer frame, nngn::lua::function_view fn, nngn::lua::state_view lua)
 
auto atexit_ (Schedule &s, nngn::lua::function_view f, nngn::lua::state_view lua)
 
bool cancel (Schedule &s, lua_Integer i)
 
void register_schedule (nngn::lua::table_view t)
 

Function Documentation

◆ atexit_()

auto anonymous_namespace{lua_schedule.cpp}::atexit_ ( Schedule & s,
nngn::lua::function_view f,
nngn::lua::state_view lua )
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◆ cancel()

bool anonymous_namespace{lua_schedule.cpp}::cancel ( Schedule & s,
lua_Integer i )
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◆ entry_call()

bool anonymous_namespace{lua_schedule.cpp}::entry_call ( void * p)
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◆ entry_destroy()

bool anonymous_namespace{lua_schedule.cpp}::entry_destroy ( void * p)
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◆ frame()

auto anonymous_namespace{lua_schedule.cpp}::frame ( Schedule & s,
Schedule::Flag f,
lua_Integer frame,
nngn::lua::function_view fn,
nngn::lua::state_view lua )
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◆ gen_entry()

Schedule::Entry anonymous_namespace{lua_schedule.cpp}::gen_entry ( nngn::lua::state_view lua,
Schedule::Flag f,
int i )
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◆ in_ms()

auto anonymous_namespace{lua_schedule.cpp}::in_ms ( Schedule & s,
Schedule::Flag f,
std::chrono::milliseconds::rep r,
nngn::lua::function_view fn,
nngn::lua::state_view lua )
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◆ next()

auto anonymous_namespace{lua_schedule.cpp}::next ( Schedule & s,
Schedule::Flag f,
nngn::lua::function_view fn,
nngn::lua::state_view lua )
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◆ register_schedule()

void anonymous_namespace{lua_schedule.cpp}::register_schedule ( nngn::lua::table_view t)
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