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camera_ubo.h
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1
LAYOUT2
(
set
= 1, binding = 0) uniform Camera { mat4 proj_view; }
camera
;
camera
camera
Definition:
camera_ubo.h:1
LAYOUT2
#define LAYOUT2(x, y)
Definition:
common.h:12
set
set
Definition:
camera.lua:40
src
glsl
camera_ubo.h
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