◆ set_stage()
void anonymous_namespace{terminal.cpp}::TerminalBackend::RenderList::set_stage |
( |
std::vector< Stage > * | dst, |
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std::span< const Graphics::RenderList::Stage > | src, |
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std::span< const PipelineConfiguration::Type > | pipelines ) |
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static |
◆ depth
std::vector<Stage> anonymous_namespace{terminal.cpp}::TerminalBackend::RenderList::depth = {} |
◆ hud
std::vector<Stage> anonymous_namespace{terminal.cpp}::TerminalBackend::RenderList::hud = {} |
◆ map_ortho
std::vector<Stage> anonymous_namespace{terminal.cpp}::TerminalBackend::RenderList::map_ortho = {} |
◆ map_persp
std::vector<Stage> anonymous_namespace{terminal.cpp}::TerminalBackend::RenderList::map_persp = {} |
◆ no_light
std::vector<Stage> anonymous_namespace{terminal.cpp}::TerminalBackend::RenderList::no_light = {} |
◆ normal
std::vector<Stage> anonymous_namespace{terminal.cpp}::TerminalBackend::RenderList::normal = {} |
◆ overlay
std::vector<Stage> anonymous_namespace{terminal.cpp}::TerminalBackend::RenderList::overlay = {} |
◆ shadow_cubes
std::vector<Stage> anonymous_namespace{terminal.cpp}::TerminalBackend::RenderList::shadow_cubes = {} |
◆ shadow_maps
std::vector<Stage> anonymous_namespace{terminal.cpp}::TerminalBackend::RenderList::shadow_maps = {} |
The documentation for this struct was generated from the following file: