#include <colliders.h>
◆ Flag
| Enumerator |
|---|
| COLLIDING | |
| TRIGGER | |
| SOLID | |
◆ Type
| Enumerator |
|---|
| NONE | |
| AABB | |
| BB | |
| SPHERE | |
| PLANE | |
| GRAVITY | |
| N_TYPES | |
◆ Collider() [1/3]
| nngn::Collider::Collider |
( |
| ) |
|
|
default |
◆ Collider() [2/3]
| nngn::Collider::Collider |
( |
vec3 | p | ) |
|
|
inlineexplicit |
◆ Collider() [3/3]
| nngn::Collider::Collider |
( |
vec3 | p, |
|
|
float | p_m ) |
|
inline |
◆ load()
◆ entity
| Entity* nngn::Collider::entity = nullptr |
◆ flags
| float nngn::Collider::m = {} |
◆ pos
| vec3 nngn::Collider::pos = {} |
◆ vel
| vec3 nngn::Collider::vel = {} |
The documentation for this struct was generated from the following files: