#include <colliders.h>
◆ Flag
Enumerator |
---|
COLLIDING | |
TRIGGER | |
SOLID | |
◆ Type
Enumerator |
---|
NONE | |
AABB | |
BB | |
SPHERE | |
PLANE | |
GRAVITY | |
N_TYPES | |
◆ Collider() [1/3]
nngn::Collider::Collider |
( |
| ) |
|
|
default |
◆ Collider() [2/3]
nngn::Collider::Collider |
( |
vec3 | p | ) |
|
|
inlineexplicit |
◆ Collider() [3/3]
nngn::Collider::Collider |
( |
vec3 | p, |
|
|
float | p_m ) |
|
inline |
◆ load()
◆ entity
Entity* nngn::Collider::entity = nullptr |
◆ flags
float nngn::Collider::m = {} |
◆ pos
vec3 nngn::Collider::pos = {} |
◆ vel
vec3 nngn::Collider::vel = {} |
The documentation for this struct was generated from the following files: