#include <resource.h>
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bool | create (GLenum type, GLenum fmt, GLint min_filter, GLint mag_filter, GLint wrap, const ivec3 &extent, GLsizei mip_levels) |
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bool | destroy () |
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bool | create (GLenum type, GLenum fmt, GLint min_filter, GLint mag_filter, GLint wrap, const ivec3 &extent, GLsizei mip_levels) |
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bool | destroy () |
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Public Member Functions inherited from nngn::OpenGLHandle< GLTexArray > |
constexpr | OpenGLHandle ()=default |
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constexpr | OpenGLHandle (u32 h) noexcept |
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| OpenGLHandle (const OpenGLHandle &)=delete |
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| OpenGLHandle (OpenGLHandle &&lhs) noexcept |
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constexpr | OpenGLHandle ()=default |
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constexpr | OpenGLHandle (u32 h) noexcept |
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| OpenGLHandle (const OpenGLHandle &)=delete |
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| OpenGLHandle (OpenGLHandle &&lhs) noexcept |
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OpenGLHandle & | operator= (const OpenGLHandle &)=delete |
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OpenGLHandle & | operator= (OpenGLHandle &&lhs) noexcept |
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OpenGLHandle & | operator= (const OpenGLHandle &)=delete |
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OpenGLHandle & | operator= (OpenGLHandle &&lhs) noexcept |
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| ~OpenGLHandle () |
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| ~OpenGLHandle () |
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u32 | id () const |
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u32 & | id () |
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u32 | id () const |
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u32 & | id () |
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◆ create() [1/2]
bool nngn::GLTexArray::create |
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GLenum |
type, |
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GLenum |
fmt, |
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GLint |
min_filter, |
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GLint |
mag_filter, |
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GLint |
wrap, |
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const ivec3 & |
extent, |
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GLsizei |
mip_levels |
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) |
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◆ create() [2/2]
bool nngn::GLTexArray::create |
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GLenum |
type, |
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GLenum |
fmt, |
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GLint |
min_filter, |
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GLint |
mag_filter, |
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GLint |
wrap, |
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const ivec3 & |
extent, |
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GLsizei |
mip_levels |
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) |
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◆ destroy() [1/2]
bool nngn::GLTexArray::destroy |
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◆ destroy() [2/2]
bool nngn::GLTexArray::destroy |
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The documentation for this struct was generated from the following files: