#include <profile.h>
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| std::array< uint64_t, 2 > | schedule |
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| std::array< uint64_t, 2 > | socket |
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| std::array< uint64_t, 2 > | collision_check |
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| std::array< uint64_t, 2 > | collision_resolve |
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| std::array< uint64_t, 2 > | collision_lua |
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| std::array< uint64_t, 2 > | entities |
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| std::array< uint64_t, 2 > | animations |
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| std::array< uint64_t, 2 > | parents |
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| std::array< uint64_t, 2 > | renderers |
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| std::array< uint64_t, 2 > | renderers_debug |
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| std::array< uint64_t, 2 > | render |
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| std::array< uint64_t, 2 > | vsync |
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| static constexpr std::size_t | size (void) |
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◆ to_u64() [1/2]
| uint64_t * nngn::ProfileStats::to_u64 |
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| ) |
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inline |
◆ to_u64() [2/2]
| const uint64_t * nngn::ProfileStats::to_u64 |
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const |
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inline |
◆ animations
| std::array<uint64_t, 2> nngn::ProfileStats::animations |
◆ collision_check
| std::array<uint64_t, 2> nngn::ProfileStats::collision_check |
◆ collision_lua
| std::array<uint64_t, 2> nngn::ProfileStats::collision_lua |
◆ collision_resolve
| std::array<uint64_t, 2> nngn::ProfileStats::collision_resolve |
◆ entities
| std::array<uint64_t, 2> nngn::ProfileStats::entities |
◆ names
| std::array nngn::ProfileStats::names |
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staticconstexpr |
Initial value:= {
"schedule", "socket", "collision_check", "collision_resolve",
"collision_lua", "entities", "animations", "parents", "renderers",
"renderers_debug", "render", "vsync",
}
◆ parents
| std::array<uint64_t, 2> nngn::ProfileStats::parents |
◆ render
| std::array<uint64_t, 2> nngn::ProfileStats::render |
◆ renderers
| std::array<uint64_t, 2> nngn::ProfileStats::renderers |
◆ renderers_debug
| std::array<uint64_t, 2> nngn::ProfileStats::renderers_debug |
◆ schedule
| std::array<uint64_t, 2> nngn::ProfileStats::schedule |
◆ socket
| std::array<uint64_t, 2> nngn::ProfileStats::socket |
◆ vsync
| std::array<uint64_t, 2> nngn::ProfileStats::vsync |
The documentation for this struct was generated from the following file: