1#ifndef NNGN_TEST_BENCH_ENTITY_H
2#define NNGN_TEST_BENCH_ENTITY_H
18 std::vector<nngn::SpriteRenderer>
sprites = {};
22 std::vector<nngn::Light>
lights = {};
void update_pos_with_holes()
Definition entity.cpp:101
void benchmark(Entities &&es)
Definition entity.cpp:90
void update_pos_components()
Definition entity.cpp:98
std::vector< nngn::Light > lights
Definition entity.h:22
std::vector< nngn::SpriteRenderer > sprites
Definition entity.h:18
void clear()
Definition entity.cpp:63
void update_pos_components_with_holes()
Definition entity.cpp:107
void benchmark_full(Entities &&es)
Definition entity.cpp:85
std::vector< nngn::Camera > cameras
Definition entity.h:19
EntityBench()
Definition entity.cpp:55
Entities gen_entities_with_components()
Definition entity.cpp:73
std::vector< nngn::Animation > animations
Definition entity.h:20
Entities gen_entities()
Definition entity.cpp:71
void update_pos()
Definition entity.cpp:96
std::vector< nngn::AABBCollider > colliders
Definition entity.h:21