#include <entity.h>
◆ EntityBench()
EntityBench::EntityBench |
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◆ benchmark()
void EntityBench::benchmark |
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Entities && | es | ) |
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◆ benchmark_full()
void EntityBench::benchmark_full |
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Entities && | es | ) |
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private |
◆ clear()
void EntityBench::clear |
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◆ gen_entities()
◆ gen_entities_with_components()
Entities EntityBench::gen_entities_with_components |
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private |
◆ update_pos
void EntityBench::update_pos |
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privateslot |
◆ update_pos_components
void EntityBench::update_pos_components |
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privateslot |
◆ update_pos_components_with_holes
void EntityBench::update_pos_components_with_holes |
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privateslot |
◆ update_pos_with_holes
void EntityBench::update_pos_with_holes |
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privateslot |
◆ animations
◆ cameras
◆ colliders
◆ lights
◆ sprites
The documentation for this class was generated from the following files: