nngn
|
Functions | |
function | on_collision (e0, e1) |
Variables | |
animation = require "nngn.lib.animation" | |
camera = require "nngn.lib.camera" | |
entity = require "nngn.lib.entity" | |
input = require "nngn.lib.input" | |
map = require "nngn.lib.map" | |
player = require "nngn.lib.player" | |
textbox = require "nngn.lib.textbox" | |
vec3 = require("nngn.lib.math").vec3 | |
entities = entities | |
animations = {} | |
sword_bb = {-5, -16, 11, -10} | |
name = "zelda" | |
file = "maps/zelda.lua" | |
state = {ambient_light = true, zsprites = true, shadows_enabled = true} | |
init = init | |
heartbeat = heartbeat | |
on_collision = on_collision | |
reset = function() nngn:lighting():set_ambient_anim{} end | |
function on_collision | ( | e0 | , |
e1 | |||
) |
animation = require "nngn.lib.animation" |
animations = {} |
camera = require "nngn.lib.camera" |
entities = entities |
entity = require "nngn.lib.entity" |
file = "maps/zelda.lua" |
heartbeat = heartbeat |
init = init |
input = require "nngn.lib.input" |
map = require "nngn.lib.map" |
name = "zelda" |
on_collision = on_collision |
player = require "nngn.lib.player" |
reset = function() nngn:lighting():set_ambient_anim{} end |
state = {ambient_light = true, zsprites = true, shadows_enabled = true} |
sword_bb = {-5, -16, 11, -10} |
textbox = require "nngn.lib.textbox" |
vec3 = require("nngn.lib.math").vec3 |