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nngn
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Functions | |
| local function | init () |
| local function | heartbeat () |
| local function | on_collision (e0, e1) |
Variables | |
| local | animation = require "nngn.lib.animation" |
| local | camera = require "nngn.lib.camera" |
| local | entity = require "nngn.lib.entity" |
| local | input = require "nngn.lib.input" |
| local | map = require "nngn.lib.map" |
| local | player = require "nngn.lib.player" |
| local | textbox = require "nngn.lib.textbox" |
| local | vec3 = require("nngn.lib.math").vec3 |
| local | entities |
| local | animations = {} |
| local local | sword_bb = {-5, -16, 11, -10} |
| name = "zelda" | |
| file = "maps/zelda.lua" | |
| local function heartbeat | ( | ) |
| local function init | ( | ) |

| local function on_collision | ( | e0 | , |
| e1 | ) |
| local animation = require "nngn.lib.animation" |
| local animations = {} |
| local camera = require "nngn.lib.camera" |
| local entities |
| local entity = require "nngn.lib.entity" |
| file = "maps/zelda.lua" |
| local input = require "nngn.lib.input" |
| local map = require "nngn.lib.map" |
| name = "zelda" |
| local player = require "nngn.lib.player" |
| local local sword_bb = {-5, -16, 11, -10} |
| local textbox = require "nngn.lib.textbox" |
| local vec3 = require("nngn.lib.math").vec3 |