nngn
|
Functions | |
local function | init () |
local function | heartbeat () |
local function | on_collision (e0, e1) |
Variables | |
local | animation = require "nngn.lib.animation" |
local | camera = require "nngn.lib.camera" |
local | entity = require "nngn.lib.entity" |
local | input = require "nngn.lib.input" |
local | map = require "nngn.lib.map" |
local | player = require "nngn.lib.player" |
local | textbox = require "nngn.lib.textbox" |
local | vec3 = require("nngn.lib.math").vec3 |
local | entities |
local | animations = {} |
local local | sword_bb = {-5, -16, 11, -10} |
name = "zelda" | |
file = "maps/zelda.lua" | |
local function heartbeat | ( | ) |
local function init | ( | ) |
local function on_collision | ( | e0 | , |
e1 | ) |
local animation = require "nngn.lib.animation" |
local animations = {} |
local camera = require "nngn.lib.camera" |
local entities |
local entity = require "nngn.lib.entity" |
file = "maps/zelda.lua" |
local input = require "nngn.lib.input" |
local map = require "nngn.lib.map" |
name = "zelda" |
local player = require "nngn.lib.player" |
local local sword_bb = {-5, -16, 11, -10} |
local textbox = require "nngn.lib.textbox" |
local vec3 = require("nngn.lib.math").vec3 |