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zelda.lua File Reference

Functions

local function init ()
 
local function heartbeat ()
 
local function on_collision (e0, e1)
 

Variables

local animation = require "nngn.lib.animation"
 
local camera = require "nngn.lib.camera"
 
local entity = require "nngn.lib.entity"
 
local input = require "nngn.lib.input"
 
local map = require "nngn.lib.map"
 
local player = require "nngn.lib.player"
 
local textbox = require "nngn.lib.textbox"
 
local vec3 = require("nngn.lib.math").vec3
 
local entities
 
local animations = {}
 
local local sword_bb = {-5, -16, 11, -10}
 
 name = "zelda"
 
 file = "maps/zelda.lua"
 

Function Documentation

◆ heartbeat()

local function heartbeat ( )

◆ init()

local function init ( )
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◆ on_collision()

local function on_collision ( e0 ,
e1  )

Variable Documentation

◆ animation

local animation = require "nngn.lib.animation"

◆ animations

local animations = {}

◆ camera

local camera = require "nngn.lib.camera"

◆ entities

local entities

◆ entity

local entity = require "nngn.lib.entity"

◆ file

file = "maps/zelda.lua"

◆ input

local input = require "nngn.lib.input"

◆ map

local map = require "nngn.lib.map"

◆ name

name = "zelda"

◆ player

local player = require "nngn.lib.player"

◆ sword_bb

local local sword_bb = {-5, -16, 11, -10}

◆ textbox

local textbox = require "nngn.lib.textbox"

◆ vec3

local vec3 = require("nngn.lib.math").vec3