#include <cmath>
Go to the source code of this file.
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| vec2 | codex::rotate (const vec2 &v, float a) |
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| vec3 | codex::operator* (const vec3 &v, float s) |
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| vec3 | codex::operator* (float s, const vec3 &v) |
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| vec3 | codex::operator+ (const vec3 &v0, const vec3 &v1) |
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| vec3 | codex::operator- (const vec3 &v0, const vec3 &v1) |
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| vec3 | codex::rotate (const vec3 &v, float sin, float cos, const vec3 &n) |
| | Rotates v around an arbitrary axis .
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| vec3 | codex::rotate_y (const vec3 &v, float sin, float cos) |
| | Rotates v around the y axis.
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| vec3 | codex::f (const vec3 &v) |
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| vec3 | codex::g (const vec3 &v) |
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| float | codex::detail::dot (const vec3 &v0, const vec3 &v1) |
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| vec3 | codex::detail::cross (const vec3 &v0, const vec3 &v1) |
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| vec2 | codex::rotate (const vec2 &v, float sin, float cos) |
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