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cathedral.lua File Reference

Variables

local entity = require "nngn.lib.entity"
 
local map = require "nngn.lib.map"
 
local player = require "nngn.lib.player"
 
local texture = require "nngn.lib.texture"
 
local entities = {}
 
local tex< close > = texture.load("img/chrono_trigger/cathedral.png")
 
 name = "cathedral"
 
 file = "maps/cathedral.lua"
 
 state
 
 init = init
 
 on_collision = function(e0, e1)
 
 tiles = {tex.tex, 2, 0, 0, 256, 256, 1, 2, {0, 0, 0, 1}}
 

Variable Documentation

◆ entities

entities = {}

◆ entity

local entity = require "nngn.lib.entity"

◆ file

local function file = "maps/cathedral.lua"

◆ init

init = init

◆ map

local map = require "nngn.lib.map"

◆ name

local function name = "cathedral"

◆ on_collision

on_collision = function(e0, e1)

◆ player

local player = require "nngn.lib.player"

◆ state

state
Initial value:
= {;
ambient_light = true, shadows_enabled = true, zsprites = true}

◆ tex< close >

local tex< close > = texture.load("img/chrono_trigger/cathedral.png")

◆ texture

local texture = require "nngn.lib.texture"

◆ tiles

tiles = {tex.tex, 2, 0, 0, 256, 256, 1, 2, {0, 0, 0, 1}}