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nngn
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Functions | |
| local function | on_collision (e0, e1) |
Variables | |
| local | camera< const > = require "nngn.lib.camera" |
| local | entity< const > = require "nngn.lib.entity" |
| local | map< const > = require "nngn.lib.map" |
| local | player< const > = require "nngn.lib.player" |
| local | state< const > = require "nngn.lib.state" |
| local | entities< const > |
| local | stars< const > = {} |
| local local | conway< const > = require("maps/conway/conway"):new() |
| local | maze< const > = require("maps/conway/maze"):new() |
| local | chess< const > = require("maps/conway/chess"):new() |
| name = "conway" | |
| file = "maps/conway.lua" | |
| state = {camera_follow = true} | |
| init = init | |
| entities = entities | |
| reset = reset | |
| heartbeat = heartbeat | |
| on_collision = on_collision | |
| tiles = {0, 1, 0, 0, 1, 1, 0, 0, {}} | |
| local function on_collision | ( | e0 | , |
| e1 | ) |
| entities = entities |
| file = "maps/conway.lua" |
| heartbeat = heartbeat |
| init = init |
| name = "conway" |
| on_collision = on_collision |
| local function reset = reset |
| local stars< const > = {} |
| state = {camera_follow = true} |
| tiles = {0, 1, 0, 0, 1, 1, 0, 0, {}} |