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local | camera< const > = require "nngn.lib.camera" |
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local | entity< const > = require "nngn.lib.entity" |
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local | map< const > = require "nngn.lib.map" |
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local | player< const > = require "nngn.lib.player" |
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local | state< const > = require "nngn.lib.state" |
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local | entities< const > |
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local | stars< const > = {} |
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local local | conway< const > = require("maps/conway/conway"):new() |
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local | maze< const > = require("maps/conway/maze"):new() |
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local | chess< const > = require("maps/conway/chess"):new() |
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| name = "conway" |
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| file = "maps/conway.lua" |
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| state = {camera_follow = true} |
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| init = init |
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| entities = entities |
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| reset = reset |
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| heartbeat = heartbeat |
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| on_collision = on_collision |
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| tiles = {0, 1, 0, 0, 1, 1, 0, 0, {}} |
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