nngn
|
Functions | |
local function | on_collision (e0, e1) |
Variables | |
local | camera< const > = require "nngn.lib.camera" |
local | entity< const > = require "nngn.lib.entity" |
local | map< const > = require "nngn.lib.map" |
local | player< const > = require "nngn.lib.player" |
local | state< const > = require "nngn.lib.state" |
local | entities< const > |
local | stars< const > = {} |
local local | conway< const > = require("maps/conway/conway"):new() |
local | maze< const > = require("maps/conway/maze"):new() |
local | chess< const > = require("maps/conway/chess"):new() |
name = "conway" | |
file = "maps/conway.lua" | |
state = {camera_follow = true} | |
init = init | |
entities = entities | |
reset = reset | |
heartbeat = heartbeat | |
on_collision = on_collision | |
tiles = {0, 1, 0, 0, 1, 1, 0, 0, {}} | |
local function on_collision | ( | e0 | , |
e1 | ) |
entities = entities |
file = "maps/conway.lua" |
heartbeat = heartbeat |
init = init |
name = "conway" |
on_collision = on_collision |
local function reset = reset |
local stars< const > = {} |
state = {camera_follow = true} |
tiles = {0, 1, 0, 0, 1, 1, 0, 0, {}} |