nngn
|
Functions | |
local function | on_collision (e0, e1) |
Variables | |
local | entity = require "nngn.lib.entity" |
local | map = require "nngn.lib.map" |
local | player = require "nngn.lib.player" |
local | state = require "nngn.lib.state" |
local | texture = require "nngn.lib.texture" |
local | entities = {} |
local | warps = {} |
local | tex< close > = texture.load("img/chrono_trigger/house.png") |
local | data = map.data() or state.save({ambient_light = true}) |
name = "house0" | |
file = "maps/house0.lua" | |
init = init | |
on_collision = on_collision | |
tiles = {tex.tex, 2, 0, 0, 256, 256, 1, 1, {0, 1}} | |
local function on_collision | ( | e0 | , |
e1 | ) |
local function data = map.data() or state.save({ambient_light = true}) |
entities = {} |
local entity = require "nngn.lib.entity" |
file = "maps/house0.lua" |
init = init |
local map = require "nngn.lib.map" |
name = "house0" |
on_collision = on_collision |
local player = require "nngn.lib.player" |
local state = require "nngn.lib.state" |
local tex< close > = texture.load("img/chrono_trigger/house.png") |
local texture = require "nngn.lib.texture" |
tiles = {tex.tex, 2, 0, 0, 256, 256, 1, 1, {0, 1}} |
local warps = {} |