nngn
|
Functions | |
function | on_collision (e0, e1) |
Variables | |
entity = require "nngn.lib.entity" | |
map = require "nngn.lib.map" | |
player = require "nngn.lib.player" | |
state = require "nngn.lib.state" | |
texture = require "nngn.lib.texture" | |
entities = {} | |
warps = {} | |
tex< close > = texture.load("img/chrono_trigger/house.png") | |
data = map.data() or state.save({ambient_light = true}) | |
name = "house0" | |
file = "maps/house0.lua" | |
init = init | |
on_collision = on_collision | |
tiles = {tex.tex, 2, 0, 0, 256, 256, 1, 1, {0, 1}} | |
function on_collision | ( | e0 | , |
e1 | |||
) |
function data = map.data() or state.save({ambient_light = true}) |
entities = {} |
entity = require "nngn.lib.entity" |
file = "maps/house0.lua" |
init = init |
map = require "nngn.lib.map" |
name = "house0" |
on_collision = on_collision |
player = require "nngn.lib.player" |
state = require "nngn.lib.state" |
tex< close > = texture.load("img/chrono_trigger/house.png") |
texture = require "nngn.lib.texture" |
tiles = {tex.tex, 2, 0, 0, 256, 256, 1, 1, {0, 1}} |
warps = {} |