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nngn
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Functions | |
| local function | on_collision (e0, e1) |
Variables | |
| local | entity = require "nngn.lib.entity" |
| local | map = require "nngn.lib.map" |
| local | player = require "nngn.lib.player" |
| local | state = require "nngn.lib.state" |
| local | texture = require "nngn.lib.texture" |
| local | entities = {} |
| local | warps = {} |
| local | tex< close > = texture.load("img/chrono_trigger/house.png") |
| local | data = map.data() or state.save({ambient_light = true}) |
| name = "house0" | |
| file = "maps/house0.lua" | |
| init = init | |
| on_collision = on_collision | |
| tiles = {tex.tex, 2, 0, 0, 256, 256, 1, 1, {0, 1}} | |
| local function on_collision | ( | e0 | , |
| e1 | ) |
| local function data = map.data() or state.save({ambient_light = true}) |
| entities = {} |
| local entity = require "nngn.lib.entity" |
| file = "maps/house0.lua" |
| init = init |
| local map = require "nngn.lib.map" |
| name = "house0" |
| on_collision = on_collision |
| local player = require "nngn.lib.player" |
| local state = require "nngn.lib.state" |
| local tex< close > = texture.load("img/chrono_trigger/house.png") |
| local texture = require "nngn.lib.texture" |
| tiles = {tex.tex, 2, 0, 0, 256, 256, 1, 1, {0, 1}} |
| local warps = {} |