nngn
|
#include <bitset>
#include <cstddef>
#include <cstdint>
#include <memory>
#include <span>
#include <unordered_map>
#include <vector>
#include "utils/def.h"
#include "utils/utils.h"
Go to the source code of this file.
Classes | |
class | nngn::Input |
Dispatches keyboard input events to pre-registered Lua functions. More... | |
struct | nngn::Input::Source |
Namespaces | |
namespace | nngn |
Functions | |
std::unique_ptr< Input::Source > | nngn::input_terminal_source (int fd, Input::TerminalFlag flags) |
std::unique_ptr< Input::Source > | nngn::input_graphics_source (Graphics *g) |