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auto | anonymous_namespace{lua_camera.cpp}::number (float v) |
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auto | anonymous_namespace{lua_camera.cpp}::vec3 (nngn::vec3 v) |
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auto | anonymous_namespace{lua_camera.cpp}::matrix (nngn::mat4 v) |
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template<float(Camera::*)(void) const f> |
auto | anonymous_namespace{lua_camera.cpp}::get (const Camera &c) |
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template<nngn::vec3 Camera::* p> |
void | anonymous_namespace{lua_camera.cpp}::set (Camera *s, float v0, float v1, float v2) |
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template<void(Camera::*)(nngn::vec3) f> |
void | anonymous_namespace{lua_camera.cpp}::set_f (Camera *s, float v0, float v1, float v2) |
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auto | anonymous_namespace{lua_camera.cpp}::fov (lua_Number z, lua_Number w) |
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auto | anonymous_namespace{lua_camera.cpp}::screen (const Camera &c) |
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bool | anonymous_namespace{lua_camera.cpp}::ignore_limits (const Camera &c) |
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void | anonymous_namespace{lua_camera.cpp}::set_ignore_limits (Camera &c, bool b) |
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auto | anonymous_namespace{lua_camera.cpp}::world_to_view (const Camera &c, float v0, float v1, float v2) |
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auto | anonymous_namespace{lua_camera.cpp}::view_to_clip (const Camera &c, float v0, float v1, float v2) |
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auto | anonymous_namespace{lua_camera.cpp}::clip_to_view (const Camera &c, float v0, float v1, float v2) |
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auto | anonymous_namespace{lua_camera.cpp}::view_to_world (const Camera &c, float v0, float v1, float v2) |
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void | anonymous_namespace{lua_camera.cpp}::set_screen (Camera &c, lua_Integer x, lua_Integer y) |
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void | anonymous_namespace{lua_camera.cpp}::set_limits (Camera &c, float bl_x, float bl_y, float bl_z, float tr_x, float tr_y, float tr_z) |
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void | anonymous_namespace{lua_camera.cpp}::look_at (Camera &c, float px, float py, float pz, float ex, float ey, float ez, float ux, float uy, float uz) |
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void | anonymous_namespace{lua_camera.cpp}::register_camera (nngn::lua::table_view t) |
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