nngn
|
Variables | |
entity = require "nngn.lib.entity" | |
map = require "nngn.lib.map" | |
player = require "nngn.lib.player" | |
texture = require "nngn.lib.texture" | |
entities = {} | |
tex< close > = texture.load("img/chrono_trigger/house.png") | |
name = "house1" | |
file = "maps/house1.lua" | |
state = {zsprites = true} | |
init = init | |
on_collision = function(e0, e1) | |
reset = function() nngn:lighting():set_ambient_anim({f = {}}) end | |
data = map.data() | |
tiles = {tex.tex, 2, 0, 0, 256, 256, 1, 1, {1, 1}} | |
data = map.data() |
entities = {} |
entity = require "nngn.lib.entity" |
file = "maps/house1.lua" |
init = init |
map = require "nngn.lib.map" |
name = "house1" |
on_collision = function(e0, e1) |
player = require "nngn.lib.player" |
state = {zsprites = true} |
tex< close > = texture.load("img/chrono_trigger/house.png") |
texture = require "nngn.lib.texture" |
tiles = {tex.tex, 2, 0, 0, 256, 256, 1, 1, {1, 1}} |