nngn
|
Functions | |
function | init () |
function | check_collectable (e) |
function | on_collision (e0, e1) |
function | heartbeat () |
Variables | |
animation = require "nngn.lib.animation" | |
camera = require "nngn.lib.camera" | |
entity = require "nngn.lib.entity" | |
map = require "nngn.lib.map" | |
player = require "nngn.lib.player" | |
texture = require "nngn.lib.texture" | |
entities | |
collectables = {} | |
tex< close > = texture.load("img/wolfenstein.png") | |
name = "wolfenstein" | |
file = "maps/wolfenstein.lua" | |
function check_collectable | ( | e | ) |
function heartbeat | ( | ) |
function init | ( | ) |
function on_collision | ( | e0 | , |
e1 | |||
) |
animation = require "nngn.lib.animation" |
camera = require "nngn.lib.camera" |
collectables = {} |
entities |
entity = require "nngn.lib.entity" |
file = "maps/wolfenstein.lua" |
map = require "nngn.lib.map" |
name = "wolfenstein" |
player = require "nngn.lib.player" |
tex< close > = texture.load("img/wolfenstein.png") |
texture = require "nngn.lib.texture" |