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wolfenstein.lua File Reference

Functions

function init ()
 
function check_collectable (e)
 
function on_collision (e0, e1)
 
function heartbeat ()
 

Variables

 animation = require "nngn.lib.animation"
 
 camera = require "nngn.lib.camera"
 
 entity = require "nngn.lib.entity"
 
 map = require "nngn.lib.map"
 
 player = require "nngn.lib.player"
 
 texture = require "nngn.lib.texture"
 
 entities
 
 collectables = {}
 
 tex< close > = texture.load("img/wolfenstein.png")
 
 name = "wolfenstein"
 
 file = "maps/wolfenstein.lua"
 

Function Documentation

◆ check_collectable()

function check_collectable ( e  )

◆ heartbeat()

function heartbeat ( )

◆ init()

function init ( )
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◆ on_collision()

function on_collision ( e0  ,
e1   
)

Variable Documentation

◆ animation

animation = require "nngn.lib.animation"

◆ camera

camera = require "nngn.lib.camera"

◆ collectables

collectables = {}

◆ entities

entities

◆ entity

entity = require "nngn.lib.entity"

◆ file

file = "maps/wolfenstein.lua"

◆ map

map = require "nngn.lib.map"

◆ name

name = "wolfenstein"

◆ player

player = require "nngn.lib.player"

◆ tex< close >

tex< close > = texture.load("img/wolfenstein.png")

◆ texture

texture = require "nngn.lib.texture"