nngn
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#include <algorithm>
#include "entity.h"
#include "audio/audio.h"
#include "collision/collision.h"
#include "compute/compute.h"
#include "font/font.h"
#include "font/textbox.h"
#include "graphics/graphics.h"
#include "graphics/texture.h"
#include "input/input.h"
#include "input/mouse.h"
#include "lua/alloc.h"
#include "lua/function.h"
#include "lua/iter.h"
#include "lua/register.h"
#include "lua/table.h"
#include "math/camera.h"
#include "math/math.h"
#include "os/platform.h"
#include "os/socket.h"
#include "render/animation.h"
#include "render/grid.h"
#include "render/light.h"
#include "render/map.h"
#include "render/render.h"
#include "timing/fps.h"
#include "timing/profile.h"
#include "timing/schedule.h"
#include "timing/timing.h"
#include "utils/flags.h"
#include "utils/log.h"
#include "utils/scoped.h"
Functions | |
NNGN_OVERLOAD (NNGN_LUA_DECLARE_USER_TYPE, Entities __VA_OPT__(,) "Entities") NNGN_OVERLOAD(NNGN_LUA_DECLARE_USER_TYPE | |
Entity | __VA_OPT__ (,) "Entity") NNGN_OVERLOAD(NNGN_LUA_DECLARE_USER_TYPE |
Entity __VA_OPT__ | ( | ) |
NNGN_OVERLOAD | ( | NNGN_LUA_DECLARE_USER_TYPE | , |
Entities __VA_OPT__(,) "Entities" | |||
) |