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main.cpp File Reference
#include <algorithm>
#include "entity.h"
#include "audio/audio.h"
#include "collision/collision.h"
#include "compute/compute.h"
#include "font/font.h"
#include "font/textbox.h"
#include "graphics/graphics.h"
#include "graphics/texture.h"
#include "input/input.h"
#include "input/mouse.h"
#include "lua/alloc.h"
#include "lua/function.h"
#include "lua/iter.h"
#include "lua/register.h"
#include "lua/table.h"
#include "math/camera.h"
#include "math/math.h"
#include "os/platform.h"
#include "os/socket.h"
#include "render/animation.h"
#include "render/grid.h"
#include "render/light.h"
#include "render/map.h"
#include "render/render.h"
#include "timing/fps.h"
#include "timing/profile.h"
#include "timing/schedule.h"
#include "timing/timing.h"
#include "utils/flags.h"
#include "utils/log.h"
#include "utils/scoped.h"
Include dependency graph for main.cpp:

Functions

 NNGN_OVERLOAD (NNGN_LUA_DECLARE_USER_TYPE, Entities __VA_OPT__(,) "Entities") NNGN_OVERLOAD(NNGN_LUA_DECLARE_USER_TYPE
 
Entity __VA_OPT__ (,) "Entity") NNGN_OVERLOAD(NNGN_LUA_DECLARE_USER_TYPE
 

Function Documentation

◆ __VA_OPT__()

Entity __VA_OPT__ ( )

◆ NNGN_OVERLOAD()

NNGN_OVERLOAD ( NNGN_LUA_DECLARE_USER_TYPE  ,
Entities __VA_OPT__(,) "Entities"    
)