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anonymous_namespace{lua_light.cpp} Namespace Reference

Functions

auto number (float v)
 
auto vec3 (nngn::vec3 v)
 
auto vec4 (nngn::vec4 v)
 
template<void(Light::*)(const nngn::vec3 &) f>
void set (Light *l, float v0, float v1, float v2)
 
template<void(Light::*)(const nngn::vec4 &) f>
void set (Light *l, float v0, float v1, float v2, float v3)
 
template<const nngn::vec4 &(Lighting::*)() const f>
auto get (const Lighting &l)
 
template<void(Lighting::*)(const nngn::vec3 &) f>
void set (Lighting *l, float v0, float v1, float v2)
 
template<void(Lighting::*)(const nngn::vec4 &) f>
void set (Lighting *l, float v0, float v1, float v2, float v3)
 
auto n_dir_lights (const Lighting &l)
 
auto n_point_lights (const Lighting &l)
 
auto dir_light (const Lighting &l, lua_Integer i)
 
auto point_light (const Lighting &l, lua_Integer i)
 
void set_ambient_anim (Lighting *l, nngn::lua::table_view t)
 
void register_light (nngn::lua::table_view t)
 
void register_lighting (nngn::lua::table_view t)
 

Function Documentation

◆ dir_light()

auto anonymous_namespace{lua_light.cpp}::dir_light ( const Lighting & l,
lua_Integer i )
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◆ get()

template<const nngn::vec4 &(Lighting::*)() const f>
auto anonymous_namespace{lua_light.cpp}::get ( const Lighting & l)
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◆ n_dir_lights()

auto anonymous_namespace{lua_light.cpp}::n_dir_lights ( const Lighting & l)
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◆ n_point_lights()

auto anonymous_namespace{lua_light.cpp}::n_point_lights ( const Lighting & l)
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◆ number()

auto anonymous_namespace{lua_light.cpp}::number ( float v)
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◆ point_light()

auto anonymous_namespace{lua_light.cpp}::point_light ( const Lighting & l,
lua_Integer i )
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◆ register_light()

void anonymous_namespace{lua_light.cpp}::register_light ( nngn::lua::table_view t)
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◆ register_lighting()

void anonymous_namespace{lua_light.cpp}::register_lighting ( nngn::lua::table_view t)
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◆ set() [1/4]

template<void(Light::*)(const nngn::vec3 &) f>
void anonymous_namespace{lua_light.cpp}::set ( Light * l,
float v0,
float v1,
float v2 )
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◆ set() [2/4]

template<void(Light::*)(const nngn::vec4 &) f>
void anonymous_namespace{lua_light.cpp}::set ( Light * l,
float v0,
float v1,
float v2,
float v3 )
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◆ set() [3/4]

template<void(Lighting::*)(const nngn::vec3 &) f>
void anonymous_namespace{lua_light.cpp}::set ( Lighting * l,
float v0,
float v1,
float v2 )
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◆ set() [4/4]

template<void(Lighting::*)(const nngn::vec4 &) f>
void anonymous_namespace{lua_light.cpp}::set ( Lighting * l,
float v0,
float v1,
float v2,
float v3 )
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◆ set_ambient_anim()

void anonymous_namespace{lua_light.cpp}::set_ambient_anim ( Lighting * l,
nngn::lua::table_view t )
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◆ vec3()

auto anonymous_namespace{lua_light.cpp}::vec3 ( nngn::vec3 v)
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◆ vec4()

auto anonymous_namespace{lua_light.cpp}::vec4 ( nngn::vec4 v)
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