nngn
|
Functions | |
auto | number (float v) |
auto | vec3 (nngn::vec3 v) |
auto | vec4 (nngn::vec4 v) |
template<void(Light::*)(const nngn::vec3 &) f> | |
void | set (Light *l, float v0, float v1, float v2) |
template<void(Light::*)(const nngn::vec4 &) f> | |
void | set (Light *l, float v0, float v1, float v2, float v3) |
template<const nngn::vec4 &(Lighting::*)() const f> | |
auto | get (const Lighting &l) |
template<void(Lighting::*)(const nngn::vec3 &) f> | |
void | set (Lighting *l, float v0, float v1, float v2) |
template<void(Lighting::*)(const nngn::vec4 &) f> | |
void | set (Lighting *l, float v0, float v1, float v2, float v3) |
auto | n_dir_lights (const Lighting &l) |
auto | n_point_lights (const Lighting &l) |
auto | dir_light (const Lighting &l, lua_Integer i) |
auto | point_light (const Lighting &l, lua_Integer i) |
void | set_ambient_anim (Lighting *l, nngn::lua::table_view t) |
void | register_light (nngn::lua::table_view t) |
void | register_lighting (nngn::lua::table_view t) |
auto anonymous_namespace{lua_light.cpp}::number | ( | float | v | ) |
void anonymous_namespace{lua_light.cpp}::register_light | ( | nngn::lua::table_view | t | ) |
void anonymous_namespace{lua_light.cpp}::register_lighting | ( | nngn::lua::table_view | t | ) |
void anonymous_namespace{lua_light.cpp}::set | ( | Light * | l, |
float | v0, | ||
float | v1, | ||
float | v2 ) |
void anonymous_namespace{lua_light.cpp}::set | ( | Light * | l, |
float | v0, | ||
float | v1, | ||
float | v2, | ||
float | v3 ) |
void anonymous_namespace{lua_light.cpp}::set | ( | Lighting * | l, |
float | v0, | ||
float | v1, | ||
float | v2 ) |
void anonymous_namespace{lua_light.cpp}::set | ( | Lighting * | l, |
float | v0, | ||
float | v1, | ||
float | v2, | ||
float | v3 ) |
void anonymous_namespace{lua_light.cpp}::set_ambient_anim | ( | Lighting * | l, |
nngn::lua::table_view | t ) |
auto anonymous_namespace{lua_light.cpp}::vec3 | ( | nngn::vec3 | v | ) |
auto anonymous_namespace{lua_light.cpp}::vec4 | ( | nngn::vec4 | v | ) |