nngn
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Here is a list of all namespace variables with links to the namespace documentation for each variable:
- a -
add_desc :
anonymous_namespace{components.cpp}
add_str :
anonymous_namespace{components.cpp}
ALT :
anonymous_namespace{input_test.cpp}
arg_type :
nngn
- b -
Backend :
anonymous_namespace{pseudo.cpp}
- c -
can_get :
nngn::lua::detail
can_push :
nngn::lua::detail
cat_desc :
anonymous_namespace{components.cpp}
cat_str :
anonymous_namespace{components.cpp}
chord_desc :
anonymous_namespace{components.cpp}
chord_str :
anonymous_namespace{components.cpp}
CLIP_PROJ :
anonymous_namespace{vulkan.cpp}
CMD_POOL_FLAGS :
anonymous_namespace{vulkan.cpp}
CONFIGURE_CAMERA :
anonymous_namespace{main.cpp}
CONFIGURE_GENERAL :
anonymous_namespace{main.cpp}
CONFIGURE_GRAPHICS :
anonymous_namespace{main.cpp}
CONFIGURE_LIMITS :
anonymous_namespace{main.cpp}
CONFIGURE_POST :
anonymous_namespace{main.cpp}
CONFIGURE_RENDER :
anonymous_namespace{main.cpp}
const_iterator :
nngn
CONTERS_SIZE :
anonymous_namespace{compute.cpp}
COUNTERS_BYTES :
anonymous_namespace{compute.cpp}
CTRL :
anonymous_namespace{input_test.cpp}
CTRL_ALT :
anonymous_namespace{input_test.cpp}
- d -
DEPTH_FORMAT :
anonymous_namespace{vulkan.cpp}
DEVICE_EXTENSIONS :
anonymous_namespace{vulkan.cpp}
dist :
anonymous_namespace{entity.cpp}
dur_desc :
anonymous_namespace{components.cpp}
dur_str :
anonymous_namespace{components.cpp}
- e -
env_desc :
anonymous_namespace{components.cpp}
env_str :
anonymous_namespace{components.cpp}
exp_fade_desc :
anonymous_namespace{components.cpp}
exp_fade_str :
anonymous_namespace{components.cpp}
EXTENT :
anonymous_namespace{texture.cpp}
- f -
fade_desc :
anonymous_namespace{components.cpp}
fade_str :
anonymous_namespace{components.cpp}
fn_desc :
anonymous_namespace{components.cpp}
fn_str :
anonymous_namespace{components.cpp}
- g -
g_called :
anonymous_namespace{scoped_test.cpp}
gain_desc :
anonymous_namespace{components.cpp}
gain_str :
anonymous_namespace{components.cpp}
gen :
anonymous_namespace{entity.cpp}
- h -
harm_desc :
anonymous_namespace{components.cpp}
harm_str :
anonymous_namespace{components.cpp}
has_realloc :
nngn::detail
has_typed_alloc :
nngn::detail
- i -
INSPECT_TEXTURE :
anonymous_namespace{main.cpp}
is_optional :
nngn::lua::detail
is_stack_ref :
nngn::lua
is_stack_ref< T > :
nngn::lua
is_stateless_lambda :
nngn::detail
is_user_type :
nngn::lua
- k -
KEY :
anonymous_namespace{input_test.cpp}
- m -
map2_desc :
anonymous_namespace{components.cpp}
map2_str :
anonymous_namespace{components.cpp}
map_desc :
anonymous_namespace{components.cpp}
map_str :
anonymous_namespace{components.cpp}
MAX_FRAMES :
anonymous_namespace{vulkan.cpp}
metatable_name :
nngn::lua
mix_desc :
anonymous_namespace{components.cpp}
mix_str :
anonymous_namespace{components.cpp}
- n -
N :
anonymous_namespace{lua.cpp}
,
anonymous_namespace{realloc_test.cpp}
N_PROGRAMS :
anonymous_namespace{opengl.cpp}
nil :
nngn::lua
no_coll :
anonymous_namespace{collision_test.cpp}
noise_desc :
anonymous_namespace{components.cpp}
noise_str :
anonymous_namespace{components.cpp}
nop_desc :
anonymous_namespace{components.cpp}
nop_str :
anonymous_namespace{components.cpp}
not_called :
anonymous_namespace{input_test.cpp}
- o -
over_desc :
anonymous_namespace{components.cpp}
over_str :
anonymous_namespace{components.cpp}
- p -
pi :
anonymous_namespace{gen.cpp}
PLOT_CAMERA :
anonymous_namespace{main.cpp}
PLOT_COLL :
anonymous_namespace{main.cpp}
PLOT_FPS :
anonymous_namespace{main.cpp}
PLOT_GRAPHICS :
anonymous_namespace{main.cpp}
PLOT_LUA :
anonymous_namespace{main.cpp}
PLOT_RENDER :
anonymous_namespace{main.cpp}
PRESENT_MODE :
anonymous_namespace{vulkan.cpp}
PRESS :
anonymous_namespace{input_test.cpp}
PRESS_ALT :
anonymous_namespace{input_test.cpp}
PRESS_CTRL :
anonymous_namespace{input_test.cpp}
PRESS_CTRL_ALT :
anonymous_namespace{input_test.cpp}
- r -
rep_desc :
anonymous_namespace{components.cpp}
rep_str :
anonymous_namespace{components.cpp}
- s -
saw_desc :
anonymous_namespace{components.cpp}
saw_str :
anonymous_namespace{components.cpp}
SCREEN_H :
anonymous_namespace{camera_test.cpp}
SCREEN_W :
anonymous_namespace{camera_test.cpp}
seek_desc :
anonymous_namespace{components.cpp}
seek_str :
anonymous_namespace{components.cpp}
seq_desc :
anonymous_namespace{components.cpp}
seq_str :
anonymous_namespace{components.cpp}
SHADOW_TEX_FORMAT :
anonymous_namespace{opengl.cpp}
sine_desc :
anonymous_namespace{components.cpp}
sine_fm_desc :
anonymous_namespace{components.cpp}
sine_fm_str :
anonymous_namespace{components.cpp}
sine_str :
anonymous_namespace{components.cpp}
SIZE :
anonymous_namespace{texture.cpp}
slide_desc :
anonymous_namespace{components.cpp}
slide_str :
anonymous_namespace{components.cpp}
SOCKET_PATH :
anonymous_namespace{main.cpp}
square_desc :
anonymous_namespace{components.cpp}
square_str :
anonymous_namespace{components.cpp}
SURFACE_FORMAT :
anonymous_namespace{vulkan.cpp}
- t -
TEST_FUNC :
anonymous_namespace{input_test.cpp}
TEXT_BLUE_STR :
anonymous_namespace{lua_textbox.cpp}
TEXT_GREEN_STR :
anonymous_namespace{lua_textbox.cpp}
TEXT_RED_STR :
anonymous_namespace{lua_textbox.cpp}
TEXT_WHITE_STR :
anonymous_namespace{lua_textbox.cpp}
TIMELINE_COLL :
anonymous_namespace{main.cpp}
TIMELINE_LUA :
anonymous_namespace{main.cpp}
TIMELINE_PROF :
anonymous_namespace{main.cpp}
trem_desc :
anonymous_namespace{components.cpp}
trem_str :
anonymous_namespace{components.cpp}
types :
nngn::lua
- u -
user_data_header_align :
nngn::lua
user_type_alignment :
anonymous_namespace{stack_test.cpp}
- v -
VALIDATION_LAYERS :
anonymous_namespace{vulkan.cpp}
vk_obj_type :
nngn
vk_obj_type< VkCommandBuffer > :
nngn
vk_obj_type< VkCommandPool > :
nngn
vk_obj_type< VkDescriptorPool > :
nngn
vk_obj_type< VkDescriptorSet > :
nngn
vk_obj_type< VkDescriptorSetLayout > :
nngn
vk_obj_type< VkDeviceMemory > :
nngn
vk_obj_type< VkFence > :
nngn
vk_obj_type< VkFramebuffer > :
nngn
vk_obj_type< VkImage > :
nngn
vk_obj_type< VkImageView > :
nngn
vk_obj_type< VkPipeline > :
nngn
vk_obj_type< VkPipelineCache > :
nngn
vk_obj_type< VkPipelineLayout > :
nngn
vk_obj_type< VkQueue > :
nngn
vk_obj_type< VkRenderPass > :
nngn
vk_obj_type< VkSampler > :
nngn
vk_obj_type< VkSemaphore > :
nngn
vk_obj_type< VkShaderModule > :
nngn
vk_struct_type :
nngn
VkCommandBuffer :
nngn::detail
,
nngn
VkDescriptorPool :
nngn::detail
,
nngn
VkDescriptorSetLayout :
nngn::detail
,
nngn
VkFence :
nngn::detail
,
nngn
VkImage :
nngn::detail
,
nngn
VkPipeline :
nngn::detail
,
nngn
VkPipelineCache :
nngn::detail
,
nngn
VkRenderPass :
nngn::detail
,
nngn
VkSemaphore :
nngn::detail
,
nngn
- w -
w :
anonymous_namespace{gen.cpp}
- z -
Z :
anonymous_namespace{camera_test.cpp}
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