18 float depth_transform0, depth_transform1;
vec3
Definition: zelda.lua:8
pos
Definition: lua_audio.cpp:17
#define NNGN_MAX_LIGHTS
Definition: const.h:6
#define LAYOUT2(x, y)
Definition: common.h:12
lights
Definition: light_ubo.h:25
n_dir
Definition: dump_lights.lua:1
set
Definition: camera.lua:40
vec4_base< float > vec4
Definition: vec4.h:128
mat4_base< float > mat4
Definition: mat4.h:62
Definition: light_ubo.h:3
vec4 dir[8]
Definition: light_ubo.h:4
mat4 mat[8]
Definition: light_ubo.h:6
vec4 color_spec[8]
Definition: light_ubo.h:5
Definition: light_ubo.h:9
vec4 color_spec[8]
Definition: light_ubo.h:11
vec4 att_cutoff[8]
Definition: light_ubo.h:13
vec4 dir[8]
Definition: light_ubo.h:10