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input.h File Reference
#include <bitset>
#include <cstddef>
#include <cstdint>
#include <memory>
#include <span>
#include <unordered_map>
#include <vector>
#include "utils/def.h"
#include "utils/utils.h"
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Classes

struct  nngn::Input
 Dispatches keyboard input events to pre-registered Lua functions. More...
 
struct  nngn::Input::Source
 

Namespaces

namespace  nngn
 

Functions

std::unique_ptr< Input::Source > nngn::input_terminal_source (int fd, Input::TerminalFlag flags)
 
std::unique_ptr< Input::Source > nngn::input_graphics_source (Graphics *g)