◆ depth
std::vector<Stage> anonymous_namespace{opengl.cpp}::RenderList::depth = {} |
◆ map_ortho
std::vector<Stage> anonymous_namespace{opengl.cpp}::RenderList::map_ortho = {} |
◆ map_persp
std::vector<Stage> anonymous_namespace{opengl.cpp}::RenderList::map_persp = {} |
◆ no_light
std::vector<Stage> anonymous_namespace{opengl.cpp}::RenderList::no_light = {} |
◆ normal
std::vector<Stage> anonymous_namespace{opengl.cpp}::RenderList::normal = {} |
◆ overlay
std::vector<Stage> anonymous_namespace{opengl.cpp}::RenderList::overlay = {} |
◆ screen
std::vector<Stage> anonymous_namespace{opengl.cpp}::RenderList::screen = {} |
◆ shadow_cubes
std::vector<Stage> anonymous_namespace{opengl.cpp}::RenderList::shadow_cubes = {} |
◆ shadow_maps
std::vector<Stage> anonymous_namespace{opengl.cpp}::RenderList::shadow_maps = {} |
The documentation for this struct was generated from the following file: