◆ automatic_exposure
bool anonymous_namespace{vulkan.cpp}::VulkanBackend::Post::automatic_exposure = false |
◆ bloom_amount
float anonymous_namespace{vulkan.cpp}::VulkanBackend::Post::bloom_amount = 0 |
◆ bloom_blur_passes
std::size_t anonymous_namespace{vulkan.cpp}::VulkanBackend::Post::bloom_blur_passes = Graphics::DEFAULT_BLOOM_BLUR_PASSES |
◆ bloom_blur_size
float anonymous_namespace{vulkan.cpp}::VulkanBackend::Post::bloom_blur_size = Graphics::DEFAULT_BLOOM_BLUR_SIZE |
◆ bloom_scale
float anonymous_namespace{vulkan.cpp}::VulkanBackend::Post::bloom_scale |
Initial value:=
1.0f / static_cast<float>(Graphics::DEFAULT_BLOOM_DOWNSCALE)
◆ bloom_threshold
float anonymous_namespace{vulkan.cpp}::VulkanBackend::Post::bloom_threshold = Graphics::DEFAULT_BLOOM_THRESHOLD |
◆ blur_passes
std::size_t anonymous_namespace{vulkan.cpp}::VulkanBackend::Post::blur_passes = 0 |
◆ blur_scale
float anonymous_namespace{vulkan.cpp}::VulkanBackend::Post::blur_scale |
Initial value:=
1.0f / static_cast<float>(Graphics::DEFAULT_BLUR_DOWNSCALE)
◆ blur_size
float anonymous_namespace{vulkan.cpp}::VulkanBackend::Post::blur_size = 0 |
◆ exposure
float anonymous_namespace{vulkan.cpp}::VulkanBackend::Post::exposure = Graphics::DEFAULT_EXPOSURE |
◆ HDR_mix
float anonymous_namespace{vulkan.cpp}::VulkanBackend::Post::HDR_mix = 0 |
The documentation for this struct was generated from the following file: