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anonymous_namespace{vulkan.cpp}::VulkanBackend Class Referencefinal
Inheritance diagram for anonymous_namespace{vulkan.cpp}::VulkanBackend:
Collaboration diagram for anonymous_namespace{vulkan.cpp}::VulkanBackend:

Classes

struct  Post
 

Public Member Functions

 VulkanBackend (const VulkanParameters &p)
 
 ~VulkanBackend (void) final
 
Version version (void) const final
 
bool init_backend (void) final
 
bool init_instance (void) final
 
bool init_device (void) final
 
bool init_device (std::size_t i) final
 
std::size_t n_extensions (void) const final
 
std::size_t n_layers (void) const final
 
std::size_t n_devices (void) const final
 
std::size_t n_device_extensions (std::size_t i) const final
 
std::size_t n_queue_families (std::size_t i) const override
 
std::size_t n_present_modes (void) const final
 
std::size_t n_heaps (std::size_t i) const final
 
std::size_t n_memory_types (std::size_t ih, std::size_t i) const final
 
std::size_t selected_device (void) const final
 
void extensions (Extension *p) const final
 
void layers (Layer *p) const final
 
void device_infos (DeviceInfo *p) const final
 
void device_extensions (std::size_t i, Extension *p) const final
 
void queue_families (std::size_t i, QueueFamily *p) const override
 
SurfaceInfo surface_info () const final
 
void present_modes (PresentMode *p) const final
 
void heaps (std::size_t i, MemoryHeap *p) const final
 
void memory_types (std::size_t, std::size_t, MemoryType *) const final
 
bool error () final
 
nngn::GraphicsStats stats () override
 
bool set_n_frames (std::size_t n) final
 
bool set_n_swap_chain_images (std::size_t n) final
 
void set_swap_interval (int i) final
 
void set_camera_updated () final
 
void set_lighting_updated () final
 
bool set_shadow_map_size (u32 s) final
 
bool set_shadow_cube_size (u32 s) final
 
void set_automatic_exposure (bool b) final
 
void set_exposure (float e) final
 
void set_bloom_downscale (std::size_t d) final
 
void set_bloom_threshold (float t) final
 
void set_bloom_blur_size (float n) final
 
void set_bloom_blur_passes (std::size_t n) final
 
void set_bloom_amount (float a) final
 
void set_blur_downscale (std::size_t d) final
 
void set_blur_size (float n) final
 
void set_blur_passes (std::size_t n) final
 
void set_HDR_mix (float m) final
 
u32 create_pipeline (const PipelineConfiguration &conf) final
 
u32 create_buffer (const BufferConfiguration &conf) final
 
bool set_buffer_capacity (u32 b, u64 size) final
 
bool set_buffer_size (u32, u64 size) final
 
bool write_to_buffer (u32 b, u64 offset, u64 n, u64 size, void *data, void f(void *, void *, u64, u64)) final
 
bool resize_textures (std::uint32_t s) final
 
bool load_textures (std::uint32_t i, std::uint32_t n, const std::byte *v) final
 
bool resize_font (std::uint32_t s) final
 
bool load_font (unsigned char c, std::uint32_t n, const nngn::uvec2 *size, const std::byte *v) final
 
void set_camera (const Camera &c) final
 
void set_lighting (const Lighting &l) final
 
bool set_render_list (const RenderList &l) final
 
bool render () final
 
bool vsync () final
 
- Public Member Functions inherited from nngn::GLFWBackend
 GLFWBackend (void)=default
 
 GLFWBackend (const Parameters &p)
 
 ~GLFWBackend (void) override
 
bool init_glfw (void) const
 
bool window_closed (void) const final
 
int swap_interval (void) const final
 
nngn::uvec2 window_size (void) const override
 
void get_keys (size_t n, int32_t *keys) const override
 
ivec2 mouse_pos (void) const override
 
void set_window_title (const char *t) final
 
void set_cursor_mode (CursorMode m) final
 
void set_size_callback (void *data, size_callback_f f) override
 
void set_key_callback (void *data, key_callback_f f) override
 
void set_mouse_button_callback (void *data, mouse_button_callback_f f) override
 
void set_mouse_move_callback (void *data, mouse_move_callback_f f) override
 
void poll_events (void) const final
 
- Public Member Functions inherited from nngn::Graphics
virtual bool init ()
 Fully initialize the back end.
 
virtual bool set_shadow_map_size (uint32_t s)=0
 
virtual bool set_shadow_cube_size (uint32_t s)=0
 
virtual bool set_buffer_capacity (u32 b, u64 size)=0
 
virtual bool set_buffer_size (u32 b, std::uint64_t size)=0
 
virtual bool write_to_buffer (u32 b, u64 offset, u64 n, u64 size, void *data, void f(void *, void *, u64, u64))=0
 
template<typename F >
bool write_to_buffer (u32 b, u64 offset, u64 n, u64 size, F &&f)
 
bool update_buffers (u32 vbo, u32 ebo, u64 voff, u64 eoff, u64 vn, u64 vsize, u64 en, u64 esize, void *data, auto &&vgen, auto &&egen)
 

Private Types

enum  Flag : u8 { ERROR = 1u << 0 , RECREATE_SWAPCHAIN = 1u << 1 }
 

Private Member Functions

std::size_t last_frame () const
 
VkCommandBuffer cur_cmd_buffer () const
 
void resize (int, int) final
 
std::tuple< VkPhysicalDevice, u32, u32 > choose_device (std::size_t i) const
 
bool create_depth_pass ()
 
bool create_render_pass (VkFormat format)
 
bool create_pipelines ()
 
bool recreate_swapchain ()
 
bool update_render_list ()
 
bool create_cmd_buffer (std::size_t img_idx)
 
bool name_tex_array (std::string_view name, const TexArray &t) const
 

Static Private Member Functions

static void error_callback (void *p)
 
static bool begin_cmd (VkCommandBuffer cmd)
 
static bool submit (VkQueue queue, VkCommandBuffer cmd, VkPipelineStageFlags dst_mask={}, VkSemaphore wait={}, VkSemaphore signal={}, VkFence fence={})
 
static void copy_buffer (VkCommandBuffer cmd, VkImage dst, VkBuffer src, VkExtent3D extent, std::uint32_t base_layer, std::uint32_t n_layers, VkOffset3D dst_offset, VkDeviceSize src_offset)
 

Private Attributes

nngn::Flags< Flagflags = {}
 
Version m_version = {}
 
LogLevel log_level
 
Post post = {}
 
nngn::InstanceInfo instance_info = {}
 
std::vector< nngn::DeviceInfom_device_infos = {}
 
std::vector< nngn::DeviceMemoryInfom_memory_infos = {}
 
nngn::SurfaceInfo m_surface_info = {}
 
nngn::Instance instance = {}
 
nngn::Device dev = {}
 
nngn::DeviceMemory dev_mem = {}
 
nngn::GraphicsStats m_stats = {}
 
std::vector< VkFence > frame_fences = {}
 
std::size_t n_swap_chain = {}
 
std::size_t cur_frame = {}
 
std::size_t n_frames = {}
 
nngn::StagingBuffer stg_buffer = {}
 
Buffers buffers = {}
 
nngn::DedicatedBuffer ubo = {}
 
nngn::DescriptorPool descriptor_pool = {}
 
CameraDescriptorSets camera_descriptor_sets = {}
 
TextureDescriptorSets texture_descriptor_sets = {}
 
LightingDescriptorSets lighting_descriptor_sets = {}
 
Shaders shaders = {}
 
VkRenderPass depth_pass = {}
 
VkRenderPass render_pass = {}
 
VkPipelineCache pipeline_cache = {}
 
VkPipelineLayout pipeline_layout = {}
 
std::vector< VkPipeline > pipelines = {}
 
nngn::SwapChain swap_chain = {}
 
std::vector< nngn::CommandPoolcmd_pools = {}
 
std::vector< PipelineConfigurationpipeline_conf = {{}}
 
::RenderList render_list = {}
 
VkSampler sampler = {}
 
VkSampler shadow_sampler = {}
 
TexArray tex = {}
 
TexArray font_tex = {}
 
ShadowMap shadow_map = {}
 
ShadowCube shadow_cube = {}
 
u32 font_size = {}
 

Additional Inherited Members

- Public Types inherited from nngn::Graphics
enum class  Backend : u8 {
  PSEUDOGRAPH , TERMINAL_BACKEND , OPENGL_BACKEND , OPENGL_ES_BACKEND ,
  VULKAN_BACKEND
}
 
enum class  LogLevel { DEBUG , WARNING , ERROR }
 
enum class  PresentMode { IMMEDIATE , MAILBOX , FIFO , FIFO_RELAXED }
 
enum class  TerminalFlag : u8 {
  CLEAR = 1u << 0 , REPOSITION = 1u << 1 , DEDUPLICATE = 1u << 2 , HIDE_CURSOR = 1u << 3 ,
  RESET_COLOR = 1u << 4
}
 
enum class  TerminalMode { ASCII , COLORED }
 
enum class  CursorMode { NORMAL , HIDDEN , DISABLED }
 
using size_callback_f = void (*)(void*, uvec2)
 
using key_callback_f = void (*)(void*, int, int, int, int)
 
using mouse_button_callback_f = void (*)(void*, int, int, int)
 
using mouse_move_callback_f = void (*)(void*, dvec2)
 
- Static Public Member Functions inherited from nngn::Graphics
static std::unique_ptr< Graphicscreate (Backend b, const void *params)
 
static const char * enum_str (DeviceInfo::Type t)
 
static const char * enum_str (QueueFamily::Flag f)
 
static const char * enum_str (PresentMode m)
 
static const char * enum_str (MemoryHeap::Flag m)
 
static const char * enum_str (MemoryType::Flag m)
 
static std::string flags_str (QueueFamily::Flag f)
 
static std::string flags_str (MemoryHeap::Flag f)
 
static std::string flags_str (MemoryType::Flag f)
 
- Static Public Attributes inherited from nngn::Graphics
static constexpr u32 TEXTURE_EXTENT = NNGN_TEXTURE_EXTENT
 
static constexpr u32 TEXTURE_EXTENT_LOG2 = std::countr_zero(TEXTURE_EXTENT)
 
static constexpr u32 TEXTURE_SIZE = NNGN_TEXTURE_SIZE
 
static constexpr u32 TEXTURE_MIP_LEVELS = Math::mip_levels(TEXTURE_EXTENT)
 
static constexpr u32 SHADOW_MAP_INITIAL_SIZE = 1024
 
static constexpr u32 SHADOW_CUBE_INITIAL_SIZE = 512
 
static constexpr float DEFAULT_EXPOSURE = 1.0f
 
static constexpr float DEFAULT_BLOOM_THRESHOLD = 0.75f
 
static constexpr float DEFAULT_BLOOM_BLUR_SIZE = 1.0f
 
static constexpr std::size_t DEFAULT_BLOOM_DOWNSCALE = 8
 
static constexpr std::size_t DEFAULT_BLUR_DOWNSCALE = 2
 
static constexpr std::size_t DEFAULT_BLOOM_BLUR_PASSES = 10
 
- Protected Member Functions inherited from nngn::GLFWBackend
bool create_window (void)
 
- Protected Attributes inherited from nngn::GLFWBackend
int m_swap_interval = 1
 
GLFWwindow * w = nullptr
 
Parameters params = {}
 
Camera camera = {}
 
Lighting lighting = {}
 

Member Enumeration Documentation

◆ Flag

enum anonymous_namespace{vulkan.cpp}::VulkanBackend::Flag : u8
private
Enumerator
ERROR 
RECREATE_SWAPCHAIN 

Constructor & Destructor Documentation

◆ VulkanBackend()

anonymous_namespace{vulkan.cpp}::VulkanBackend::VulkanBackend ( const VulkanParameters & p)
explicit

◆ ~VulkanBackend()

anonymous_namespace{vulkan.cpp}::VulkanBackend::~VulkanBackend ( void )
final
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Member Function Documentation

◆ begin_cmd()

bool anonymous_namespace{vulkan.cpp}::VulkanBackend::begin_cmd ( VkCommandBuffer cmd)
staticprivate
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◆ choose_device()

std::tuple< VkPhysicalDevice, u32, u32 > anonymous_namespace{vulkan.cpp}::VulkanBackend::choose_device ( std::size_t i) const
private
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◆ copy_buffer()

void anonymous_namespace{vulkan.cpp}::VulkanBackend::copy_buffer ( VkCommandBuffer cmd,
VkImage dst,
VkBuffer src,
VkExtent3D extent,
std::uint32_t base_layer,
std::uint32_t n_layers,
VkOffset3D dst_offset,
VkDeviceSize src_offset )
staticprivate
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◆ create_buffer()

u32 anonymous_namespace{vulkan.cpp}::VulkanBackend::create_buffer ( const BufferConfiguration & conf)
finalvirtual

Implements nngn::Graphics.

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◆ create_cmd_buffer()

bool anonymous_namespace{vulkan.cpp}::VulkanBackend::create_cmd_buffer ( std::size_t img_idx)
private
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◆ create_depth_pass()

bool anonymous_namespace{vulkan.cpp}::VulkanBackend::create_depth_pass ( )
private
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◆ create_pipeline()

u32 anonymous_namespace{vulkan.cpp}::VulkanBackend::create_pipeline ( const PipelineConfiguration & conf)
finalvirtual

Implements nngn::Graphics.

◆ create_pipelines()

bool anonymous_namespace{vulkan.cpp}::VulkanBackend::create_pipelines ( )
private

◆ create_render_pass()

bool anonymous_namespace{vulkan.cpp}::VulkanBackend::create_render_pass ( VkFormat format)
private
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◆ cur_cmd_buffer()

VkCommandBuffer anonymous_namespace{vulkan.cpp}::VulkanBackend::cur_cmd_buffer ( ) const
private
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◆ device_extensions()

void anonymous_namespace{vulkan.cpp}::VulkanBackend::device_extensions ( std::size_t i,
Extension * p ) const
finalvirtual

Implements nngn::Graphics.

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◆ device_infos()

void anonymous_namespace{vulkan.cpp}::VulkanBackend::device_infos ( DeviceInfo * p) const
finalvirtual

Implements nngn::Graphics.

◆ error()

bool anonymous_namespace{vulkan.cpp}::VulkanBackend::error ( )
inlinefinalvirtual

Implements nngn::Graphics.

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◆ error_callback()

static void anonymous_namespace{vulkan.cpp}::VulkanBackend::error_callback ( void * p)
inlinestaticprivate
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◆ extensions()

void anonymous_namespace{vulkan.cpp}::VulkanBackend::extensions ( Extension * p) const
finalvirtual

Implements nngn::Graphics.

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◆ heaps()

void anonymous_namespace{vulkan.cpp}::VulkanBackend::heaps ( std::size_t i,
MemoryHeap * p ) const
finalvirtual

Implements nngn::Graphics.

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◆ init_backend()

bool anonymous_namespace{vulkan.cpp}::VulkanBackend::init_backend ( void )
finalvirtual

Implements nngn::Graphics.

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◆ init_device() [1/2]

bool anonymous_namespace{vulkan.cpp}::VulkanBackend::init_device ( std::size_t i)
finalvirtual

Implements nngn::Graphics.

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◆ init_device() [2/2]

bool anonymous_namespace{vulkan.cpp}::VulkanBackend::init_device ( void )
inlinefinalvirtual

Implements nngn::Graphics.

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◆ init_instance()

bool anonymous_namespace{vulkan.cpp}::VulkanBackend::init_instance ( void )
finalvirtual

Implements nngn::Graphics.

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◆ last_frame()

std::size_t anonymous_namespace{vulkan.cpp}::VulkanBackend::last_frame ( ) const
inlineprivate
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◆ layers()

void anonymous_namespace{vulkan.cpp}::VulkanBackend::layers ( Layer * p) const
finalvirtual

Implements nngn::Graphics.

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◆ load_font()

bool anonymous_namespace{vulkan.cpp}::VulkanBackend::load_font ( unsigned char c,
std::uint32_t n,
const nngn::uvec2 * size,
const std::byte * v )
finalvirtual

Implements nngn::Graphics.

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◆ load_textures()

bool anonymous_namespace{vulkan.cpp}::VulkanBackend::load_textures ( std::uint32_t i,
std::uint32_t n,
const std::byte * v )
finalvirtual

Implements nngn::Graphics.

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◆ memory_types()

void anonymous_namespace{vulkan.cpp}::VulkanBackend::memory_types ( std::size_t i,
std::size_t ih,
MemoryType * p ) const
finalvirtual

Implements nngn::Graphics.

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◆ n_device_extensions()

std::size_t anonymous_namespace{vulkan.cpp}::VulkanBackend::n_device_extensions ( std::size_t i) const
finalvirtual

Implements nngn::Graphics.

◆ n_devices()

std::size_t anonymous_namespace{vulkan.cpp}::VulkanBackend::n_devices ( void ) const
finalvirtual

Implements nngn::Graphics.

◆ n_extensions()

std::size_t anonymous_namespace{vulkan.cpp}::VulkanBackend::n_extensions ( void ) const
finalvirtual

Implements nngn::Graphics.

◆ n_heaps()

std::size_t anonymous_namespace{vulkan.cpp}::VulkanBackend::n_heaps ( std::size_t i) const
finalvirtual

Implements nngn::Graphics.

◆ n_layers()

std::size_t anonymous_namespace{vulkan.cpp}::VulkanBackend::n_layers ( void ) const
finalvirtual

Implements nngn::Graphics.

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◆ n_memory_types()

std::size_t anonymous_namespace{vulkan.cpp}::VulkanBackend::n_memory_types ( std::size_t ih,
std::size_t i ) const
finalvirtual

Implements nngn::Graphics.

◆ n_present_modes()

std::size_t anonymous_namespace{vulkan.cpp}::VulkanBackend::n_present_modes ( void ) const
finalvirtual

Implements nngn::Graphics.

◆ n_queue_families()

std::size_t anonymous_namespace{vulkan.cpp}::VulkanBackend::n_queue_families ( std::size_t i) const
overridevirtual

Implements nngn::Graphics.

◆ name_tex_array()

bool anonymous_namespace{vulkan.cpp}::VulkanBackend::name_tex_array ( std::string_view name,
const TexArray & t ) const
private
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◆ present_modes()

void anonymous_namespace{vulkan.cpp}::VulkanBackend::present_modes ( PresentMode * p) const
finalvirtual

Implements nngn::Graphics.

◆ queue_families()

void anonymous_namespace{vulkan.cpp}::VulkanBackend::queue_families ( std::size_t i,
QueueFamily * p ) const
overridevirtual

Implements nngn::Graphics.

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◆ recreate_swapchain()

bool anonymous_namespace{vulkan.cpp}::VulkanBackend::recreate_swapchain ( )
private
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◆ render()

bool anonymous_namespace{vulkan.cpp}::VulkanBackend::render ( void )
finalvirtual

Reimplemented from nngn::GLFWBackend.

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◆ resize()

void anonymous_namespace{vulkan.cpp}::VulkanBackend::resize ( int ,
int  )
finalprivatevirtual

Reimplemented from nngn::GLFWBackend.

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◆ resize_font()

bool anonymous_namespace{vulkan.cpp}::VulkanBackend::resize_font ( std::uint32_t s)
finalvirtual

Implements nngn::Graphics.

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◆ resize_textures()

bool anonymous_namespace{vulkan.cpp}::VulkanBackend::resize_textures ( std::uint32_t s)
finalvirtual

Implements nngn::Graphics.

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◆ selected_device()

std::size_t anonymous_namespace{vulkan.cpp}::VulkanBackend::selected_device ( void ) const
finalvirtual

Implements nngn::Graphics.

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◆ set_automatic_exposure()

void anonymous_namespace{vulkan.cpp}::VulkanBackend::set_automatic_exposure ( bool b)
finalvirtual

Implements nngn::Graphics.

◆ set_bloom_amount()

void anonymous_namespace{vulkan.cpp}::VulkanBackend::set_bloom_amount ( float a)
finalvirtual

Implements nngn::Graphics.

◆ set_bloom_blur_passes()

void anonymous_namespace{vulkan.cpp}::VulkanBackend::set_bloom_blur_passes ( std::size_t n)
finalvirtual

Implements nngn::Graphics.

◆ set_bloom_blur_size()

void anonymous_namespace{vulkan.cpp}::VulkanBackend::set_bloom_blur_size ( float n)
finalvirtual

Implements nngn::Graphics.

◆ set_bloom_downscale()

void anonymous_namespace{vulkan.cpp}::VulkanBackend::set_bloom_downscale ( std::size_t d)
finalvirtual

Implements nngn::Graphics.

◆ set_bloom_threshold()

void anonymous_namespace{vulkan.cpp}::VulkanBackend::set_bloom_threshold ( float t)
finalvirtual

Implements nngn::Graphics.

◆ set_blur_downscale()

void anonymous_namespace{vulkan.cpp}::VulkanBackend::set_blur_downscale ( std::size_t d)
finalvirtual

Implements nngn::Graphics.

◆ set_blur_passes()

void anonymous_namespace{vulkan.cpp}::VulkanBackend::set_blur_passes ( std::size_t n)
finalvirtual

Implements nngn::Graphics.

◆ set_blur_size()

void anonymous_namespace{vulkan.cpp}::VulkanBackend::set_blur_size ( float n)
finalvirtual

Implements nngn::Graphics.

◆ set_buffer_capacity()

bool anonymous_namespace{vulkan.cpp}::VulkanBackend::set_buffer_capacity ( u32 b,
u64 size )
final
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◆ set_buffer_size()

bool anonymous_namespace{vulkan.cpp}::VulkanBackend::set_buffer_size ( u32 b,
u64 size )
final
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◆ set_camera()

void anonymous_namespace{vulkan.cpp}::VulkanBackend::set_camera ( const Camera & c)
finalvirtual

Reimplemented from nngn::GLFWBackend.

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◆ set_camera_updated()

void anonymous_namespace{vulkan.cpp}::VulkanBackend::set_camera_updated ( void )
inlinefinalvirtual

Implements nngn::Graphics.

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◆ set_exposure()

void anonymous_namespace{vulkan.cpp}::VulkanBackend::set_exposure ( float e)
finalvirtual

Implements nngn::Graphics.

◆ set_HDR_mix()

void anonymous_namespace{vulkan.cpp}::VulkanBackend::set_HDR_mix ( float m)
finalvirtual

Implements nngn::Graphics.

◆ set_lighting()

void anonymous_namespace{vulkan.cpp}::VulkanBackend::set_lighting ( const Lighting & l)
finalvirtual

Reimplemented from nngn::GLFWBackend.

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◆ set_lighting_updated()

void anonymous_namespace{vulkan.cpp}::VulkanBackend::set_lighting_updated ( )
inlinefinalvirtual

Implements nngn::Graphics.

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◆ set_n_frames()

bool anonymous_namespace{vulkan.cpp}::VulkanBackend::set_n_frames ( std::size_t n)
finalvirtual

Implements nngn::Graphics.

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◆ set_n_swap_chain_images()

bool anonymous_namespace{vulkan.cpp}::VulkanBackend::set_n_swap_chain_images ( std::size_t n)
finalvirtual

Implements nngn::Graphics.

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◆ set_render_list()

bool anonymous_namespace{vulkan.cpp}::VulkanBackend::set_render_list ( const RenderList & l)
finalvirtual

Implements nngn::Graphics.

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◆ set_shadow_cube_size()

bool anonymous_namespace{vulkan.cpp}::VulkanBackend::set_shadow_cube_size ( u32 s)
final
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◆ set_shadow_map_size()

bool anonymous_namespace{vulkan.cpp}::VulkanBackend::set_shadow_map_size ( u32 s)
final
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◆ set_swap_interval()

void anonymous_namespace{vulkan.cpp}::VulkanBackend::set_swap_interval ( int i)
finalvirtual

Reimplemented from nngn::GLFWBackend.

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◆ stats()

nngn::GraphicsStats anonymous_namespace{vulkan.cpp}::VulkanBackend::stats ( )
overridevirtual

Implements nngn::Graphics.

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◆ submit()

bool anonymous_namespace{vulkan.cpp}::VulkanBackend::submit ( VkQueue queue,
VkCommandBuffer cmd,
VkPipelineStageFlags dst_mask = {},
VkSemaphore wait = {},
VkSemaphore signal = {},
VkFence fence = {} )
staticprivate
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◆ surface_info()

auto anonymous_namespace{vulkan.cpp}::VulkanBackend::surface_info ( ) const
finalvirtual

Implements nngn::Graphics.

◆ update_render_list()

bool anonymous_namespace{vulkan.cpp}::VulkanBackend::update_render_list ( )
private
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◆ version()

auto anonymous_namespace{vulkan.cpp}::VulkanBackend::version ( void ) const
finalvirtual

Implements nngn::Graphics.

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◆ vsync()

bool anonymous_namespace{vulkan.cpp}::VulkanBackend::vsync ( )
finalvirtual

Implements nngn::Graphics.

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◆ write_to_buffer()

bool anonymous_namespace{vulkan.cpp}::VulkanBackend::write_to_buffer ( u32 b,
u64 offset,
u64 n,
u64 size,
void * data,
void fvoid *, void *, u64, u64 )
final
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Member Data Documentation

◆ buffers

Buffers anonymous_namespace{vulkan.cpp}::VulkanBackend::buffers = {}
private

◆ camera_descriptor_sets

CameraDescriptorSets anonymous_namespace{vulkan.cpp}::VulkanBackend::camera_descriptor_sets = {}
private

◆ cmd_pools

std::vector<nngn::CommandPool> anonymous_namespace{vulkan.cpp}::VulkanBackend::cmd_pools = {}
private

◆ cur_frame

std::size_t anonymous_namespace{vulkan.cpp}::VulkanBackend::cur_frame = {}
private

◆ depth_pass

VkRenderPass anonymous_namespace{vulkan.cpp}::VulkanBackend::depth_pass = {}
private

◆ descriptor_pool

nngn::DescriptorPool anonymous_namespace{vulkan.cpp}::VulkanBackend::descriptor_pool = {}
private

◆ dev

nngn::Device anonymous_namespace{vulkan.cpp}::VulkanBackend::dev = {}
private

◆ dev_mem

nngn::DeviceMemory anonymous_namespace{vulkan.cpp}::VulkanBackend::dev_mem = {}
private

◆ flags

nngn::Flags<Flag> anonymous_namespace{vulkan.cpp}::VulkanBackend::flags = {}
private

◆ font_size

u32 anonymous_namespace{vulkan.cpp}::VulkanBackend::font_size = {}
private

◆ font_tex

TexArray anonymous_namespace{vulkan.cpp}::VulkanBackend::font_tex = {}
private

◆ frame_fences

std::vector<VkFence> anonymous_namespace{vulkan.cpp}::VulkanBackend::frame_fences = {}
private

◆ instance

nngn::Instance anonymous_namespace{vulkan.cpp}::VulkanBackend::instance = {}
private

◆ instance_info

nngn::InstanceInfo anonymous_namespace{vulkan.cpp}::VulkanBackend::instance_info = {}
private

◆ lighting_descriptor_sets

LightingDescriptorSets anonymous_namespace{vulkan.cpp}::VulkanBackend::lighting_descriptor_sets = {}
private

◆ log_level

LogLevel anonymous_namespace{vulkan.cpp}::VulkanBackend::log_level
private

◆ m_device_infos

std::vector<nngn::DeviceInfo> anonymous_namespace{vulkan.cpp}::VulkanBackend::m_device_infos = {}
private

◆ m_memory_infos

std::vector<nngn::DeviceMemoryInfo> anonymous_namespace{vulkan.cpp}::VulkanBackend::m_memory_infos = {}
private

◆ m_stats

nngn::GraphicsStats anonymous_namespace{vulkan.cpp}::VulkanBackend::m_stats = {}
private

◆ m_surface_info

nngn::SurfaceInfo anonymous_namespace{vulkan.cpp}::VulkanBackend::m_surface_info = {}
private

◆ m_version

Version anonymous_namespace{vulkan.cpp}::VulkanBackend::m_version = {}
private

◆ n_frames

std::size_t anonymous_namespace{vulkan.cpp}::VulkanBackend::n_frames = {}
private

◆ n_swap_chain

std::size_t anonymous_namespace{vulkan.cpp}::VulkanBackend::n_swap_chain = {}
private

◆ pipeline_cache

VkPipelineCache anonymous_namespace{vulkan.cpp}::VulkanBackend::pipeline_cache = {}
private

◆ pipeline_conf

std::vector<PipelineConfiguration> anonymous_namespace{vulkan.cpp}::VulkanBackend::pipeline_conf = {{}}
private

◆ pipeline_layout

VkPipelineLayout anonymous_namespace{vulkan.cpp}::VulkanBackend::pipeline_layout = {}
private

◆ pipelines

std::vector<VkPipeline> anonymous_namespace{vulkan.cpp}::VulkanBackend::pipelines = {}
private

◆ post

Post anonymous_namespace{vulkan.cpp}::VulkanBackend::post = {}
private

◆ render_list

::RenderList anonymous_namespace{vulkan.cpp}::VulkanBackend::render_list = {}
private

◆ render_pass

VkRenderPass anonymous_namespace{vulkan.cpp}::VulkanBackend::render_pass = {}
private

◆ sampler

VkSampler anonymous_namespace{vulkan.cpp}::VulkanBackend::sampler = {}
private

◆ shaders

Shaders anonymous_namespace{vulkan.cpp}::VulkanBackend::shaders = {}
private

◆ shadow_cube

ShadowCube anonymous_namespace{vulkan.cpp}::VulkanBackend::shadow_cube = {}
private

◆ shadow_map

ShadowMap anonymous_namespace{vulkan.cpp}::VulkanBackend::shadow_map = {}
private

◆ shadow_sampler

VkSampler anonymous_namespace{vulkan.cpp}::VulkanBackend::shadow_sampler = {}
private

◆ stg_buffer

nngn::StagingBuffer anonymous_namespace{vulkan.cpp}::VulkanBackend::stg_buffer = {}
private

◆ swap_chain

nngn::SwapChain anonymous_namespace{vulkan.cpp}::VulkanBackend::swap_chain = {}
private

◆ tex

TexArray anonymous_namespace{vulkan.cpp}::VulkanBackend::tex = {}
private

◆ texture_descriptor_sets

TextureDescriptorSets anonymous_namespace{vulkan.cpp}::VulkanBackend::texture_descriptor_sets = {}
private

◆ ubo

nngn::DedicatedBuffer anonymous_namespace{vulkan.cpp}::VulkanBackend::ubo = {}
private

The documentation for this class was generated from the following file: