#include <collision.h>
◆ Backend() [1/3]
nngn::Colliders::Backend::Backend |
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default |
◆ Backend() [2/3]
◆ Backend() [3/3]
nngn::Colliders::Backend::Backend |
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Backend && | | ) |
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defaultnoexcept |
◆ ~Backend()
virtual nngn::Colliders::Backend::~Backend |
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virtualdefault |
◆ check()
◆ init()
virtual bool nngn::Colliders::Backend::init |
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void | | ) |
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inlinevirtual |
◆ operator=() [1/2]
◆ operator=() [2/2]
◆ set_max_colliders()
virtual bool nngn::Colliders::Backend::set_max_colliders |
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std::size_t | | ) |
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inlinevirtual |
◆ set_max_collisions()
virtual bool nngn::Colliders::Backend::set_max_collisions |
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std::size_t | | ) |
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inlinevirtual |
The documentation for this struct was generated from the following file: