nngn
|
#include <collision.h>
Classes | |
struct | Input |
struct | Output |
Public Member Functions | |
virtual bool | init (void) |
virtual bool | set_max_colliders (std::size_t) |
virtual bool | set_max_collisions (std::size_t) |
virtual bool | check (const Timing &, Input *, Output *) |
virtual bool | init (void) |
virtual bool | set_max_colliders (std::size_t) |
virtual bool | set_max_collisions (std::size_t) |
virtual bool | check (const Timing &, Input *, Output *) |
Reimplemented in anonymous_namespace{compute.cpp}::ComputeBackend, and anonymous_namespace{compute.cpp}::ComputeBackend.
Reimplemented in anonymous_namespace{compute.cpp}::ComputeBackend, and anonymous_namespace{compute.cpp}::ComputeBackend.
|
inlinevirtual |
Reimplemented in anonymous_namespace{compute.cpp}::ComputeBackend, and anonymous_namespace{compute.cpp}::ComputeBackend.
|
inlinevirtual |
Reimplemented in anonymous_namespace{compute.cpp}::ComputeBackend, and anonymous_namespace{compute.cpp}::ComputeBackend.
|
inlinevirtual |
Reimplemented in anonymous_namespace{compute.cpp}::ComputeBackend, and anonymous_namespace{compute.cpp}::ComputeBackend.
|
inlinevirtual |
Reimplemented in anonymous_namespace{compute.cpp}::ComputeBackend, and anonymous_namespace{compute.cpp}::ComputeBackend.
|
inlinevirtual |
Reimplemented in anonymous_namespace{compute.cpp}::ComputeBackend, and anonymous_namespace{compute.cpp}::ComputeBackend.
|
inlinevirtual |
Reimplemented in anonymous_namespace{compute.cpp}::ComputeBackend, and anonymous_namespace{compute.cpp}::ComputeBackend.