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nngn::Colliders::Backend::Input Struct Reference

#include <collision.h>

Public Attributes

std::vector< AABBCollideraabb = {}
 
std::vector< BBColliderbb = {}
 
std::vector< SphereCollidersphere = {}
 
std::vector< PlaneColliderplane = {}
 
std::vector< GravityCollidergravity = {}
 

Member Data Documentation

◆ aabb

std::vector<AABBCollider> nngn::Colliders::Backend::Input::aabb = {}

◆ bb

std::vector<BBCollider> nngn::Colliders::Backend::Input::bb = {}

◆ gravity

std::vector<GravityCollider> nngn::Colliders::Backend::Input::gravity = {}

◆ plane

std::vector<PlaneCollider> nngn::Colliders::Backend::Input::plane = {}

◆ sphere

std::vector<SphereCollider> nngn::Colliders::Backend::Input::sphere = {}

The documentation for this struct was generated from the following file: