nngn
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#include <collision.h>
Public Attributes | |
Entity * | entity0 = nullptr |
Entity * | entity1 = nullptr |
float | mass0 = 0 |
float | mass1 = 0 |
Flags< Collider::Flag > | flags0 = {} |
Flags< Collider::Flag > | flags1 = {} |
vec3 | force = {} |
Entity* nngn::Collision::entity0 = nullptr |
Entity * nngn::Collision::entity1 = nullptr |
Flags<Collider::Flag> nngn::Collision::flags0 = {} |
Flags<Collider::Flag> nngn::Collision::flags1 = {} |
vec3 nngn::Collision::force = {} |
float nngn::Collision::mass0 = 0 |
float nngn::Collision::mass1 = 0 |