#include <renderers.h>
|
enum | Type : u8 {
SPRITE = 1
, SCREEN_SPRITE
, TRANSLUCENT
, CUBE
,
VOXEL
, N_TYPES
, SPRITE = 1
, SCREEN_SPRITE
,
TRANSLUCENT
, CUBE
, VOXEL
, MODEL
,
N_TYPES
} |
|
enum | Flag : u8 { UPDATED = 1u << 0
, UPDATED = 1u << 0
} |
|
enum | Type : u8 {
SPRITE = 1
, SCREEN_SPRITE
, TRANSLUCENT
, CUBE
,
VOXEL
, N_TYPES
, SPRITE = 1
, SCREEN_SPRITE
,
TRANSLUCENT
, CUBE
, VOXEL
, MODEL
,
N_TYPES
} |
|
enum | Flag : u8 { UPDATED = 1u << 0
, UPDATED = 1u << 0
} |
|
◆ Flag [1/2]
Enumerator |
---|
UPDATED | |
UPDATED | |
◆ Flag [2/2]
Enumerator |
---|
UPDATED | |
UPDATED | |
◆ Type [1/2]
Enumerator |
---|
SPRITE | |
SCREEN_SPRITE | |
TRANSLUCENT | |
CUBE | |
VOXEL | |
N_TYPES | |
SPRITE | |
SCREEN_SPRITE | |
TRANSLUCENT | |
CUBE | |
VOXEL | |
MODEL | |
N_TYPES | |
◆ Type [2/2]
Enumerator |
---|
SPRITE | |
SCREEN_SPRITE | |
TRANSLUCENT | |
CUBE | |
VOXEL | |
N_TYPES | |
SPRITE | |
SCREEN_SPRITE | |
TRANSLUCENT | |
CUBE | |
VOXEL | |
MODEL | |
N_TYPES | |
◆ set_pos() [1/2]
void nngn::Renderer::set_pos |
( |
vec3 |
p | ) |
|
|
inline |
◆ set_pos() [2/2]
void nngn::Renderer::set_pos |
( |
vec3 |
p | ) |
|
|
inline |
◆ updated() [1/2]
bool nngn::Renderer::updated |
( |
| ) |
const |
|
inline |
◆ updated() [2/2]
bool nngn::Renderer::updated |
( |
| ) |
const |
|
inline |
◆ entity
Entity * nngn::Renderer::entity = nullptr |
◆ flags
◆ pos
vec3 nngn::Renderer::pos = {} |
◆ z_off
float nngn::Renderer::z_off = 0 |
The documentation for this struct was generated from the following files: