1#ifndef NNGN_RENDER_RENDERERS_H
2#define NNGN_RENDER_RENDERERS_H
26 void set_pos(
vec3 p) { this->pos = p; this->flags |= Flag::UPDATED; }
31 std::array<vec2, 2>
uv = {{{0, 1}, {1, 0}}};
35 template<
typename T, std::
size_t N>
36 static std::span<float>
uv_span(std::array<T, N> *a);
40template<
typename T, std::
size_t N>
42 constexpr auto n = N * T::n_dim;
43 static_assert(
sizeof(*a) == n *
sizeof(
float));
44 return {&(*a)[0][0], n};
51 const auto fs =
static_cast<vec2>(scale);
52 const auto fc0 =
static_cast<vec2>(uv0) / fs;
53 const auto fc1 =
static_cast<vec2>(uv1) / fs;
54 s[0] = fc0.
x,
s[1] = 1 - fc0.y;
55 s[2] = fc1.x,
s[3] = 1 - fc1.y;
precision highp float
Definition: common.h:14
assert
Definition: debug.lua:3
std::uint8_t u8
Definition: def.h:12
std::uint32_t u32
Definition: def.h:14
load
Definition: entity.lua:5
Wrapper for a small unsigned integral representing flags.
Definition: flags.h:18
constexpr bool is_set(AT a) const
Definition: flags.h:45
Definition: renderers.h:15
float z_off
Definition: renderers.h:23
Flags< Flag > flags
Definition: renderers.h:24
void set_pos(vec3 p)
Definition: renderers.h:26
Flag
Definition: renderers.h:20
@ UPDATED
Definition: renderers.h:20
bool updated() const
Definition: renderers.h:25
Type
Definition: renderers.h:16
@ SPRITE
Definition: renderers.h:17
@ N_TYPES
Definition: renderers.h:18
Entity * entity
Definition: renderers.h:21
vec3 pos
Definition: renderers.h:22
Definition: renderers.h:29
std::array< vec2, 2 > uv
Definition: renderers.h:31
vec2 size
Definition: renderers.h:30
u32 tex
Definition: renderers.h:32
static std::span< float > uv_span(std::array< T, N > *a)
Definition: renderers.h:41
static void uv_coords(uvec2 uv0, uvec2 uv1, uvec2 scale, std::span< float > s)
Definition: renderers.h:47
Non-owning reference to a table on the stack.
Definition: table.h:166
Operations on table values.
std::chrono::seconds s
Definition: timing.cpp:6