nngn
|
Functions | |
local function | init () |
local function | check_collectable (e) |
local function | on_collision (e0, e1) |
local function | heartbeat () |
Variables | |
local | animation = require "nngn.lib.animation" |
local | camera = require "nngn.lib.camera" |
local | entity = require "nngn.lib.entity" |
local | map = require "nngn.lib.map" |
local | player = require "nngn.lib.player" |
local | texture = require "nngn.lib.texture" |
local | entities |
local | collectables = {} |
local local | tex< close > = texture.load("img/wolfenstein.png") |
name = "wolfenstein" | |
file = "maps/wolfenstein.lua" | |
local function check_collectable | ( | e | ) |
local function heartbeat | ( | ) |
local function init | ( | ) |
local function on_collision | ( | e0 | , |
e1 | ) |
local animation = require "nngn.lib.animation" |
local camera = require "nngn.lib.camera" |
local collectables = {} |
local entities |
local entity = require "nngn.lib.entity" |
file = "maps/wolfenstein.lua" |
local map = require "nngn.lib.map" |
name = "wolfenstein" |
local player = require "nngn.lib.player" |
local local tex< close > = texture.load("img/wolfenstein.png") |
local texture = require "nngn.lib.texture" |