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#include "../const.h"
Go to the source code of this file.
Functions | |
LAYOUT2 (set=0, binding=1) uniform sampler2DArray lights_shadow_map | |
LAYOUT (location=1) in vec3 frag_pos | |
float | attenuation (uint i, float d) |
float | spot (uint i, vec3 d) |
float | light_spec (float spec, vec3 dir, vec3 view_dir) |
float | sample_shadow (uint i, vec2 v) |
float | sample_shadow_point (uint i, vec3 v) |
bool | in_shadow (uint i) |
bool | in_shadow_point (uint i) |
vec3 | light () |
Variables | |
uniform samplerCube | lights_shadow_cube [8] |
bool in_shadow | ( | uint | i | ) |
bool in_shadow_point | ( | uint | i | ) |
LAYOUT | ( | location | = 1 | ) |
LAYOUT2 | ( | set | = 0, |
binding | = 1 ) |
vec3 light | ( | ) |
uniform samplerCube lights_shadow_cube[8] |