|
auto | anonymous_namespace{rasterizer.cpp}::to_clip (mat4 proj, nngn::Vertex v0, nngn::Vertex v1, auto &&f) |
| Transforms world-space vertices into clip space.
|
|
bool | anonymous_namespace{rasterizer.cpp}::clip (vec3 bl, vec3 tr) |
| Checks whether a sprite lies entirely outside of the clip volume.
|
|
std::size_t | anonymous_namespace{rasterizer.cpp}::clamp_floor (float max, float v) |
| Clamps value between 0 and max , rounds toward -infinity .
|
|
std::size_t | anonymous_namespace{rasterizer.cpp}::clamp_ceil (float max, float v) |
| Clamps value between 0 and max , rounds toward +infinity .
|
|
float | anonymous_namespace{rasterizer.cpp}::uv_coord (float p0, std::size_t p, float p1, float t0, float t1) |
| Calculates texture coordinates for a given position in a sprite.
|
|
vec2 | anonymous_namespace{rasterizer.cpp}::to_screen (uvec2 size, vec3 v) |
| Transforms clip-space vertices into screen space.
|
|
write_f | anonymous_namespace{rasterizer.cpp}::write_fn_for_mode (nngn::Graphics::TerminalMode m) |
|
void | anonymous_namespace{rasterizer.cpp}::sprite (std::span< const nngn::Vertex > vbo, std::span< const u32 > ebo, mat4 proj, std::span< const Texture > textures, FrameBuffer *fb, TerminalMode mode, auto &&pos_f) |
|