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lua_schedule.cpp File Reference
#include "lua/function.h"
#include "lua/register.h"
#include "lua/table.h"
#include "utils/def.h"
#include "utils/delegate.h"
#include "utils/log.h"
#include "utils/scoped.h"
#include "schedule.h"
Include dependency graph for lua_schedule.cpp:

Classes

struct  anonymous_namespace{lua_schedule.cpp}::entry
 

Namespaces

namespace  anonymous_namespace{lua_schedule.cpp}
 

Functions

bool anonymous_namespace{lua_schedule.cpp}::entry_call (void *p)
 
bool anonymous_namespace{lua_schedule.cpp}::entry_destroy (void *p)
 
Schedule::Entry anonymous_namespace{lua_schedule.cpp}::gen_entry (nngn::lua::state_view lua, Schedule::Flag f, int i)
 
auto anonymous_namespace{lua_schedule.cpp}::next (Schedule &s, Schedule::Flag f, nngn::lua::function_view fn, nngn::lua::state_view lua)
 
auto anonymous_namespace{lua_schedule.cpp}::in_ms (Schedule &s, Schedule::Flag f, std::chrono::milliseconds::rep r, nngn::lua::function_view fn, nngn::lua::state_view lua)
 
auto anonymous_namespace{lua_schedule.cpp}::frame (Schedule &s, Schedule::Flag f, lua_Integer frame, nngn::lua::function_view fn, nngn::lua::state_view lua)
 
auto anonymous_namespace{lua_schedule.cpp}::atexit_ (Schedule &s, nngn::lua::function_view f, nngn::lua::state_view lua)
 
bool anonymous_namespace{lua_schedule.cpp}::cancel (Schedule &s, lua_Integer i)
 
void anonymous_namespace{lua_schedule.cpp}::register_schedule (nngn::lua::table_view t)