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auto | anonymous_namespace{lua_light.cpp}::number (float v) |
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auto | anonymous_namespace{lua_light.cpp}::vec3 (nngn::vec3 v) |
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auto | anonymous_namespace{lua_light.cpp}::vec4 (nngn::vec4 v) |
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template<void(Light::*)(const nngn::vec3 &) f> |
void | anonymous_namespace{lua_light.cpp}::set (Light *l, float v0, float v1, float v2) |
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template<void(Light::*)(const nngn::vec4 &) f> |
void | anonymous_namespace{lua_light.cpp}::set (Light *l, float v0, float v1, float v2, float v3) |
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template<const nngn::vec4 &(Lighting::*)() const f> |
auto | anonymous_namespace{lua_light.cpp}::get (const Lighting &l) |
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template<void(Lighting::*)(const nngn::vec3 &) f> |
void | anonymous_namespace{lua_light.cpp}::set (Lighting *l, float v0, float v1, float v2) |
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template<void(Lighting::*)(const nngn::vec4 &) f> |
void | anonymous_namespace{lua_light.cpp}::set (Lighting *l, float v0, float v1, float v2, float v3) |
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auto | anonymous_namespace{lua_light.cpp}::n_dir_lights (const Lighting &l) |
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auto | anonymous_namespace{lua_light.cpp}::n_point_lights (const Lighting &l) |
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auto | anonymous_namespace{lua_light.cpp}::dir_light (const Lighting &l, lua_Integer i) |
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auto | anonymous_namespace{lua_light.cpp}::point_light (const Lighting &l, lua_Integer i) |
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void | anonymous_namespace{lua_light.cpp}::set_ambient_anim (Lighting *l, nngn::lua::table_view t) |
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void | anonymous_namespace{lua_light.cpp}::register_light (nngn::lua::table_view t) |
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void | anonymous_namespace{lua_light.cpp}::register_lighting (nngn::lua::table_view t) |
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