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renderers.h
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1#ifndef NNGN_RENDER_RENDERERS_H
2#define NNGN_RENDER_RENDERERS_H
3
4#include "lua/table.h"
5#include "math/vec2.h"
6#include "math/vec3.h"
7#include "math/vec4.h"
8#include "utils/def.h"
9#include "utils/flags.h"
10
11struct Entity;
12
13namespace nngn {
14
15struct Renderer {
16 enum Type : u8 {
17 SPRITE = 1,
23 };
24 enum Flag : u8 { UPDATED = 1u << 0 };
25 Entity *entity = nullptr;
26 vec3 pos = {};
27 float z_off = 0;
29 bool updated() const { return this->flags.is_set(Flag::UPDATED); }
30 void set_pos(vec3 p) { this->pos = p; this->flags |= Flag::UPDATED; }
31};
32
34 vec2 size = {};
35 std::array<vec2, 2> uv = {{{0, 1}, {1, 0}}};
36 u32 tex = 0;
37 static void uv_coords(
38 uvec2 uv0, uvec2 uv1, uvec2 scale, std::span<float> s);
39 template<typename T, std::size_t N>
40 static std::span<float> uv_span(std::array<T, N> *a);
42};
43
45 vec3 color = {1, 1, 1};
46 float size = 0;
47 void load(const nngn::lua::table &t);
48};
49
51 std::array<vec4, 6> uv = {};
52 vec3 size = {};
53 u32 tex = 0;
54 void load(const nngn::lua::table &t);
55};
56
57template<typename T, std::size_t N>
58std::span<float> SpriteRenderer::uv_span(std::array<T, N> *a) {
59 constexpr auto n = N * T::n_dim;
60 static_assert(sizeof(*a) == n * sizeof(float));
61 return {&(*a)[0][0], n};
62}
63
65 uvec2 uv0, uvec2 uv1, uvec2 scale, std::span<float> s)
66{
67 assert(3 <= s.size());
68 const auto fs = static_cast<vec2>(scale);
69 const auto fc0 = static_cast<vec2>(uv0) / fs;
70 const auto fc1 = static_cast<vec2>(uv1) / fs;
71 s[0] = fc0.x, s[1] = 1 - fc0.y;
72 s[2] = fc1.x, s[3] = 1 - fc1.y;
73}
74
75}
76
77#endif
N
Definition: gamma.lua:5
pos
Definition: lua_audio.cpp:17
precision highp float
Definition: common.h:15
assert
Definition: debug.lua:3
n
Definition: dump_lights.lua:5
load
Definition: entity.lua:7
a
Definition: input.lua:31
p
Definition: input.lua:29
std::chrono::seconds s
Definition: timing.cpp:6
Definition: audio.cpp:7
std::uint32_t u32
Definition: def.h:14
std::uint8_t u8
Definition: def.h:12
Definition: entity.h:24
Definition: renderers.h:44
float size
Definition: renderers.h:46
vec3 color
Definition: renderers.h:45
Wrapper for an unsigned integral representing flags.
Definition: flags.h:18
constexpr bool is_set(AT a) const
Definition: flags.h:26
Definition: renderers.h:15
float z_off
Definition: renderers.h:27
Entity * entity
Definition: renderers.h:25
void set_pos(vec3 p)
Definition: renderers.h:30
Flag
Definition: renderers.h:24
@ UPDATED
Definition: renderers.h:24
bool updated() const
Definition: renderers.h:29
Type
Definition: renderers.h:16
@ SPRITE
Definition: renderers.h:17
@ SCREEN_SPRITE
Definition: renderers.h:18
@ VOXEL
Definition: renderers.h:21
@ TRANSLUCENT
Definition: renderers.h:19
@ CUBE
Definition: renderers.h:20
@ N_TYPES
Definition: renderers.h:22
Flags< Flag > flags
Definition: renderers.h:28
Definition: renderers.h:33
std::array< vec2, 2 > uv
Definition: renderers.h:35
vec2 size
Definition: renderers.h:34
u32 tex
Definition: renderers.h:36
static std::span< float > uv_span(std::array< T, N > *a)
Definition: renderers.h:58
static void uv_coords(uvec2 uv0, uvec2 uv1, uvec2 scale, std::span< float > s)
Definition: renderers.h:64
Definition: renderers.h:50
u32 tex
Definition: renderers.h:53
vec3 size
Definition: renderers.h:52
std::array< vec4, 6 > uv
Definition: renderers.h:51
Non-owning reference to a table on the stack.
Definition: table.h:166
Owning reference to a table on the stack, popped when destroyed.
Definition: table.h:172
T x
Definition: vec2.h:12