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nngn
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#include <algorithm>#include "entity.h"#include "audio/audio.h"#include "collision/collision.h"#include "compute/compute.h"#include "font/font.h"#include "font/textbox.h"#include "graphics/graphics.h"#include "graphics/texture.h"#include "input/input.h"#include "input/mouse.h"#include "lua/alloc.h"#include "lua/function.h"#include "lua/iter.h"#include "lua/register.h"#include "lua/table.h"#include "math/camera.h"#include "math/math.h"#include "os/platform.h"#include "os/socket.h"#include "render/animation.h"#include "render/grid.h"#include "render/light.h"#include "render/map.h"#include "render/render.h"#include "timing/fps.h"#include "timing/profile.h"#include "timing/schedule.h"#include "timing/timing.h"#include "utils/flags.h"#include "utils/log.h"#include "utils/scoped.h"
Functions | |
| NNGN_LUA_DECLARE_USER_TYPE0 (Entities __VA_OPT__(,) "Entities") NNGN_LUA_DECLARE_USER_TYPE0(Entity __VA_OPT__( | |
Variables | |
| Entity | NNGN_LUA_DECLARE_USER_TYPE0 (nngn::Math __VA_OPT__(,) "Math") NNGN_LUA_DECLARE_USER_TYPE0(nngn |
| NNGN_LUA_DECLARE_USER_TYPE0 | ( | Entities __VA_OPT__(,) "Entities" | ) |
| Entity NNGN_LUA_DECLARE_USER_TYPE0(nngn::Math __VA_OPT__(,) "Math") NNGN_LUA_DECLARE_USER_TYPE0(nngn | ( | nngn::Math __VA_OPT__(,) "Math" | ) |